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Counter Plasma with smoke screen + target highlights for team ✨️
Anti-Special
Anti-Elite
Ranged
+1 more
 Counter Plasma with smoke screen + target highlights for team ✨️
 Veteran Build - Warhammer 40k: Darktide 

 Counter Plasma with smoke screen + target highlights for team ✨️
 Veteran Build - Warhammer 40k: Darktide 

Class

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Weapons

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Aridin Mk I Power Falchion
Transcendant
Aridin Mk I Power Falchion
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Power Output
[80/80]%
Finesse
[80/80]%
Heat Management
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
-
-
Cranial Grounding

Cranial Grounding

Reduces Heat buildup by -6% and increases weakspot damage by +4% for 3s on chained weakspot hits. Stacks 5 times.

Wrath

Wrath

40% Cleave on Hit. Stacks 5 times.

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Vraks Mk V Infantry Autogun
Transcendant
Vraks Mk V Infantry Autogun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

Speedload

Speedload

+10% Reload Speed for 2.5 seconds after Close Kill. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+6-15% Corruption Resistance
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Snipers)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Snipers)
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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I wanted to counter Plasma gunners and shooters in general on Havoc. So smoke with increased duration is key. But also use Ranged Stance to highlight threats for my allies so they are not left completely blinded by the smoke. And I also need to see the small shooters through the smoke and kill them efficiently.

With that in mind, I can't use Plasma gun, too slow and ammo inefficient against many shooters. Recon Lasgun would be perfect, but then it's either drop the keystone or the free ammo on crit, meh. And Falchion would kinda suck without Weapon Specialist, it's really good against hordes with that cleave blessing while staggering elites in power mode too.

So only option is Vraks Infantry Autogun, used sparingly against non-ranged threats. Not so efficient as lasgun but at least more efficient than plasma against many shooters, and Ranged Stance should make it decent at a distance too.

Since we don't have shout for instant push + golden toughness, we need this curio set up. (the same works for Psyker too)
On non-havoc games at least, it makes it so you can survive 2x Sniper shots. Or 2 Pox Bursters (even if they detonate at the same time), with 38 HP left, and without losing a wound, so even if you don't survive you won't instantly die and team can get you back up.
We still maintain maximum gunner res and toughness for Havoc.

 

3 months ago