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Arbites crusher
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 Arbites crusher
 Arbites Build - Warhammer 40k: Darktide 

 Arbites crusher
 Arbites Build - Warhammer 40k: Darktide 

By Devil13

Class

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Weapons

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Indignatus Mk IVe Crusher
Transcendant
Indignatus Mk IVe Crusher
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Power Output
[70/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[70/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Slaughterer

Slaughterer

+8% Strength for 4.5s on Kill. Stacks 5 times.

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Exaction Mk VIII Exterminator Shotgun
Transcendant
Exaction Mk VIII Exterminator Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Sustained Fire

Sustained Fire

+20% Damage on Second, Third and Fourth shots in a Salvo.

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Curios

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Gilded Inquisitorial Rosette
Transcendant
Gilded Inquisitorial Rosette
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+1-3 Max Stamina

+1-3 Max Stamina

+4-10% Revive Speed (Ally)
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-
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+4-10% Revive Speed (Ally)
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-
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+4-10% Revive Speed (Ally)
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-
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Talent Tree

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Description

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Weapons -

Crusher:

 with slaughter for extra strength for damage and clear. Skull crusher since the passive concussive will proc on weakspots. Almost all your passives will be constantly proccing with how the crusher attack chain works. 

**Walk it off (top) and Rapid movement (bottom left) synergize so well with crushers high finesse push attack, which you can practically spam now.  Which also happens to love strength  from soulguilt scan, and crit from zealous dedication**

 

Shotgun: 

Debatable which variant to use, I like the mk 8 for its extra damage to carapace and unyielding so I lean into it more.  Perks for more easy damage. Benefits from skills soulguilt scan and zealous dedication nicely.

 

Blitzes/Talent & keystone-

Shock mine: 

Such a safe blitz, allows you to hold back enemies while you do anything. Need to scan? Pull back for a boss? Wave of too much armor? Need to res someone? Boom 💥 

 

Break the line:

I run this for breaking up armor/ragers and flamers mostly. With it's low cd I find it more useful for the team. I'd like to take other nodes in it but I feel they aren't actually too necessary.

 

Lone Wolf:

While the dog is nice, so is all the extra bonuses from this, and only 1 point. But mainly I take it for the regen of mines on havoc. 

 

Forceful/Execution order:

You can run either of these if you want. I used to use EO with malocator for cdr. Also nice for highlighting enemies you may not see. Albeit I feel like forceful is slightly better for the damage reduction.

 

Other notes:

Probably not as safe against shooters and the like, but pretty easy to work around. 

Make sure to weave in your push attack, it's great at practically everything. If your in a bad spot you can use your weapon special to stagger most things around you.

Curious I like one of each, will probably swap out the health since there isn't the true grit skill taken. Stam for push attack spam obviously. Since the buff to revive speed I feel like those are almost mandatory now.

 

Have fun launching enemies!! 🚀 

 

 

 

 

2 months ago