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Charge Arbites
Frontliner
 Charge Arbites
 Arbites Build - Warhammer 40k: Darktide 

 Charge Arbites
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk XI Shock Maul and Suppression Shield
Transcendant
Branx Mk XI Shock Maul and Suppression Shield
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Power Output
[76/80]%
Penetration
[76/80]%
Crowd Control
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Unarmoured Enemies)
Confident Strike

Confident Strike

+8% toughness on Chained Hit.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Exaction Mk III Exterminator Shotgun
Transcendant
Exaction Mk III Exterminator Shotgun
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Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Unarmoured Enemies)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Sustained Fire

Sustained Fire

+20% Damage on Second, Third and Fourth shots in a Salvo.

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Curios

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Gilded Mandible
Transcendant
Gilded Mandible
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+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
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Herald's Seal
Transcendant
Herald's Seal
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+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
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Redeemer's Gilded Hand
Transcendant
Redeemer's Gilded Hand
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+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
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Talent Tree

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2 months ago