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Gunslinger Early Concept
 Gunslinger Early Concept
 Hive Scum Build - Warhammer 40k: Darktide 

 Gunslinger Early Concept
 Hive Scum Build - Warhammer 40k: Darktide 

By Veyleaf

Class

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Weapons

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Achlys Mk VIII Combat Axe
Transcendant
Achlys Mk VIII Combat Axe
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Penetration
[76/80]%
First Target
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Branx MkVIII Dual Stub Pistols
Transcendant
Branx MkVIII Dual Stub Pistols
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Penetration
[80/80]%
Collateral
[70/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[70/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Speedload

Speedload

+10% Reload Speed for 2 seconds after Close Kill. Stacks 5 times.

Desperado

Desperado

+20% Critical Chance for 6s on successful Dodge.

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Curios

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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Stimm Lab

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Description

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loading up on crit and reload speed, trying to be in desperado as often as possible. chemical dependency for regen, resilience & crit
 

can prolly use the autopistols for a similar (maybe better) result. yeehaw revolver is fun but ive been preferring the stubs 
 

stim is set up to easily maintain max dependency stacks, and provide some help in between desperado activations

 

the chem grenade is crazy, easily my preferred choice

 

still super squishy, but damnation has been mostly fine

1 month ago