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Ari's Support/Ranged Ganger Build
Ranged
Support
 Ari's Support/Ranged Ganger Build
 Hive Scum Build - Warhammer 40k: Darktide 

 Ari's Support/Ranged Ganger Build
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Chirurgeon's Mk IV Bone Saw
Transcendant
Chirurgeon's Mk IV Bone Saw
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First Target
[80/80]%
Finesse
[80/80]%
Critical Bonus
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Wrath

Wrath

+25% Cleave on Hit. Stacks 5 times.

Shock & Awe

Shock & Awe

-60% Enemy Hit Mass for 3s on Kill.

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Branx MkVIII Dual Stub Pistols
Transcendant
Branx MkVIII Dual Stub Pistols
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Penetration
[80/80]%
Collateral
[60/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Born in Blood

Born in Blood

+6% Toughness on Close Range Kill.

Crucian Roulette

Crucian Roulette

+2% Critical Chance for each expended round in your weapon (resets on reload).

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
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Talent Tree

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Stimm Lab

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Description

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WIP build planning for release day


We do our best not to get hit but we took some extra toughness regen (such as Born in Blood on our Branx MkVIII Dual Stub Pistols ) to mitigate any damage we might take on accident. Extra toughness to push that regen farther and to make damage less impactful.

 

 

Stimm is mostly undecided. I need to figure out what's the most wanted buff for the team (ability regen would be good for everyone too) but the damage bonus + attack speed is nice in general.

Sample Collector gives us our ability regen, we need 100 kills to get our stim back with Practiced Deployment 

1 month ago