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Reginald's Melee Build (v2 update)
Melee
Allrounder
 Reginald's Melee Build (v2 update)
 Hive Scum Build - Warhammer 40k: Darktide 

 Reginald's Melee Build (v2 update)
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Chirurgeon's Mk IV Bone Saw
Transcendant
Chirurgeon's Mk IV Bone Saw
Darktide item card middle
First Target
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Decimator

Decimator

Continuously chaining more than 2 attacks gives +5% Power. Stacks 10 times.

Shock & Awe

Shock & Awe

-60% Enemy Hit Mass for 3s on Kill.

Darktide item card bottom
Darktide item card top
Branx MkVIII Dual Stub Pistols
Transcendant
Branx MkVIII Dual Stub Pistols
Darktide item card middle
Penetration
[80/80]%
Collateral
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Pinning Fire

Pinning Fire

+5% Strength for every Enemy you Stagger. Stacks 5 times.

Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Darktide item card bottom

Curios

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Darktide item card top
Gilded Inquisitorial Rosette
Transcendant
Gilded Inquisitorial Rosette
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
Darktide item card bottom
Darktide item card top
Scrap of Scripture
Transcendant
Scrap of Scripture
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
Darktide item card bottom
Darktide item card top
Laurel of the Righteous
Transcendant
Laurel of the Righteous
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Health
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
Darktide item card bottom

Talent Tree

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Patch Depths of the Damned Live

Stimm Lab

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Patch Depths of the Damned Live

Description

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UPDATED v2 

The idea is simple. Because we're not taking maxxed chems our stim can be a lot stronger. We cycle between using chems and ability unless we need a big burst of output. 75s on a stim is too long. the 10s  less here makes a big differnce. You can trim your stimm to dial this in. 

Pistols are a side arm. Saw mulches once it gets going. 

Video

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1 month ago