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Jinx-Slinger
Ranged
 Jinx-Slinger
 Hive Scum Build - Warhammer 40k: Darktide 

 Jinx-Slinger
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Enginseer's Mk VI Crowbar
Transcendant
Enginseer's Mk VI Crowbar
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Penetration
[80/80]%
First Target
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Maniacs)
10-25% Damage (Carapace Armoured Enemies)
Superiority

Superiority

+12.5% Strength for 7 s on Elite and Specialist Kill. Stacks 3 times, deteriorating one at a time.

Can Opener

Can Opener

Hitting an enemy while in secondary mode gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Graia Mk IV Braced Autogun
Transcendant
Graia Mk IV Braced Autogun
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Ammo
[80/80]%
Collateral
[80/80]%
Stability
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
Increase Ranged Critical Strike Chance by 2-5%
5-10% Reload Speed
Hit & Run

Hit & Run

Immune to Ranged Attacks for 1s on Close Range Kill.

Fire Frenzy

Fire Frenzy

Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

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Curios

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Redeemer's Gilded Hand
Transcendant
Redeemer's Gilded Hand
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+1 Wound(s)

+1 Wound(s)

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
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Mechanicus Icon Illustrious
Transcendant
Mechanicus Icon Illustrious
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+1-3 Max Stamina

+1-3 Max Stamina

+5-20% Damage Resistance (Bombers)
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Tox Flamers)
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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+6-15% Corruption Resistance
+7.5-30% Toughness Regeneration Speed
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Talent Tree

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Stimm Lab

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Description

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(UPDATED)
Jinx-Slinger Hive Scum Build 

There're probably a ton of "Jinx Hive Scum" builds out there, but this one is mine :)

 

Use Enginseer's Mk VI Crowbar in Alt-mode to 1v1, since will be using your Graia Mk IV Braced Autogun for majority of the match. I only bring it out to fight Crushers/Maulers or when out of ammo (never). Really just your backup weapon for 1v1 Elites and pushing Bursters/Dogs. 

You can use the Branx MkIII Dual Autopistols instead of the Graia Mk IV Braced Autogun if you prefer, with +Flak/+Reload speed + Powderburn / Blaze Away, but the Graia Mk IV Braced Autogun really feels like a minigun, especially when you time your ability right! So I would say use that. If you wait to use your combat ability until your mag is almost out, you quick reload with Enhanced Desperado and can keep firing, it really feels like Jinx's Minigun.

Obviously, the Boom Bringer. Best blitz.

Gunslinger Improved aura and the Pickpocket talent allow you to keep your ammo high without ever really needing to top up. Only when your teammates are full or there's an ammo crate really. There are always Elites/Specials to kill on higher difficulties so ammo upkeep is a non issue. If you do run out then, obviously just grab ammo, lol. 

And I chose Vulture's Mark instead of Chemical Dependency, even though CD would make more sense for a lore accurate Jinx build,,, I digress. Vulture's Mark is amazing since you will almost always have your Autogun out. 

11 hours ago