Increases the Weapon's Stagger, Impact and Suppression.
Stopping Power
[80/80]%
Damage vs Flak Armoured (Near):
0.73
[0.42 | 0.81]
Damage vs Flak Armoured (Far):
0.49
[0.27 | 0.54]
Damage vs Carapace Armoured (Near):
0.01
[0.01 | 0.01]
Damage vs Carapace Armoured (Far):
0.01
[0.01 | 0.01]
Damage vs Unyielding (Near):
1.18
[0.74 | 1.3]
Damage vs Unyielding (Far):
0.73
[0.42 | 0.81]
Damage vs Maniacs (Near):
1.76
[1.13 | 1.92]
Damage vs Maniacs (Far):
0.73
[0.42 | 0.81]
Measure of the Impact and Stagger inflicted on enemies.
Damage
[80/80]%
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.67
[0.49 | 0.71]
Damage vs Infested (Near):
1.1
[0.84 | 1.17]
Damage vs Infested (Far):
0.67
[0.49 | 0.71]
Damage:
79.25
[61.25 | 83.75]
How much damage the weapon inflicts.
Mobility
[60/80]%
Dodge Distance:
0.93
[0.89 | 0.96]
Dodge Limit:
2.6
[2 | 3]
Dodge Speed:
1.11
[1.05 | 1.15]
Sprint Speed:
0.4
[-0.2 | 0.8]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Pinning Fire
+5% Strength for every Enemy you Stagger. Stacks 5 times.
Blaze Away
+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
+2-5% Toughness
Blessed Bullet
Transcendant
+13-17% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
Blessed Bullet
Transcendant
+17-21% Max Health
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
Talent Tree
Patch
Skitarii Class
Old patch
Stimm Lab
Patch
Skitarii Class
Old patch
Darktide Missions Played with this Hive Scum Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
Just a silly support build to play with friends and randoms using the power of AoE found stims. Healing and Combat Stimms are what you want to be carrying for bad situations an AoE combat Stimm on the entire party makes it so -everyone- mows through armor hordes and AoE healing is just dopamine incarnate when everyone has a wound.
Not sure on the melee weapon yet but a toss up between a few
As for the ranged weapon I am just in love with the Vraks Mk V Infantry Autogun for it's ability to melt mutants and specialists and pick off priority targets while having some pretty insane mobility. With Pickpocket you never have to worry about running out of ammo ever. Recently though I've been trying the Ius Mk IV Shredder Autopistol because of it's ability to stagger maulers and crowds allowing you to save yourself and teammates in bad situations.
I am thinking about making this a more of a doctor build though with the Branx MKII Needle Pistol so you can handle carapace from ranged but Vulture's Mark doesn't really go with that so the next logical choice is something with Frenzy and weakspot melee hits... Or maybe be crazy and don't go for any keystones and just go for the chem toxin debuffs. Which is funny.