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Stimm Kit Party Healer
Anti-Special
Ranged
Support
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 Stimm Kit Party Healer
 Hive Scum Build - Warhammer 40k: Darktide 

 Stimm Kit Party Healer
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Catachan Mk VII "Devil's Claw" Sword
Transcendant
Catachan Mk VII "Devil's Claw" Sword
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Cleave Damage
[76/80]%
Finesse
[76/80]%
Cleave Targets
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
1-2 Stamina
10-25% Damage (Flak Armoured Enemies)
Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by +36% for 3.5 seconds.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Vraks Mk V Infantry Autogun
Transcendant
Vraks Mk V Infantry Autogun
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Ammo
[60/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Deathspitter

Deathspitter

+6.5% Strength for 3.5s on Close Range Kill.

Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+4-10% Revive Speed (Ally)
+6-15% Corruption Resistance
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
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Talent Tree

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Stimm Lab

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Description

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Just a silly support build to play with friends and randoms using the power of AoE found stims. Healing and Combat Stimms are what you want to be carrying for bad situations an AoE combat Stimm on the entire party makes it so -everyone- mows through armor hordes and AoE healing is just dopamine incarnate when everyone has a wound. 

Not sure on the melee weapon yet but a toss up between a few 

Parries with the Catachan Mk I "Devil's Claw" Sword
Locking down 2 Crushers with Enginseer's Mk VI Crowbar  is pretty fun but also dangerous and usually Crushers hang out in packs of 4-6
Agile Blessing  Atrox Mk II Tactical Axe and just dodge -everything-
Haymaker Improvised Mk III Shivs and dodging around with throwing knives because heavy attack spam is fun and getting instant kills on human sized things is also fun 



As for the ranged weapon I am just in love with the Vraks Mk V Infantry Autogun for it's ability to melt mutants and specialists and pick off priority targets while having some pretty insane mobility. With Pickpocket you never have to worry about running out of ammo ever. 

I am thinking about making this a more of a doctor build though with the Branx MKII Needle Pistol so you can handle carapace from ranged but Vulture's Mark doesn't really go with that so the next logical choice is something with Frenzy and weakspot melee hits... Or maybe be crazy and don't go for any keystones and just go for the chem toxin debuffs. Which is funny.

1 month ago