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Hive Scum Stimm Support
Horde-Clear
Frontliner
Support
 Hive Scum Stimm Support
 Hive Scum Build - Warhammer 40k: Darktide 

 Hive Scum Stimm Support
 Hive Scum Build - Warhammer 40k: Darktide 

By SansRat

Class

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Weapons

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Darktide item card top
Enginseer's Mk VI Crowbar
Transcendant
Enginseer's Mk VI Crowbar
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Penetration
[80/80]%
First Target
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
1-2 Stamina
Superiority

Superiority

+12.5% Strength for 7 s on Elite and Specialist Kill. Stacks 3 times, deteriorating one at a time.

Take a Swing

Take a Swing

+60% Weak Spot Damage for 3 seconds on Pushing Enemies.

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Darktide item card top
Branx MkVI Needle Pistol
Transcendant
Branx MkVI Needle Pistol
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Ammo
[79/80]%
Stopping Power
[80/80]%
Stability
[61/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Desperado

Desperado

+20% Critical Chance for 6s on successful Dodge.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Patch Skitarii Class Old patch

Stimm Lab

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Patch Skitarii Class Old patch

Darktide Missions Played with this Hive Scum Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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"Support build" Crowbar can and probably should be replaced with anything with decent specialist and horde clearing (Combat knife is something to be experimented with). Stimm supply is used for team support and horde clear, not recommended to use stimms without using the ability as cooldowns are meant to line up with each other for optimal deployment, this is why Stimm cooldown reduction is not needed IMO. Chem dependency AFAIK does not function with Stimm supply but should be taken if fixed. If you want a more offensive archetype switch off of adrenaline unbound and put practiced deployment on, then switch your stimms to 1 wildfire level. This will make your stimms almost useless except for using Stimm crate as a bomb on a 15s cooldown. Another alternative is using blackout and pocket toxin as crowd support.

11 months ago