Table of Contents
Class
Weapons
Curios
Talent Tree
Stimm Lab
Description
Hello Scum!
The key nodes here are Ammo Jack and Pickpocket (which I think will most likely get nerfed in the future).
Your Crucis Mk XI Double-Barrelled Shotgun will have 3 shots instead of 2, and upon killing an elite or special your ammo reserve will go back to 12-13 bullets.
Throughout the rest of the tree picking up as much ranged damage and survivability as possible.
Max Toughness/Damage reduction:
- Calling for a Time Out -25%
- Hive City Brawler -20%
- Chem Fortified - 15% (max stacks)
- Gang Tough - 10%
For a total of 70% making this a pretty forgiving positioning wise.
GAMEPLAN:
Shotgun everything outside of Crushers and bosses. Hordes will get evaporated, special mobs will get evaporated. The shotgun has surprisingly good range and you can chip out snipers/bombers in a few shots if they're not behind too much cover. The special fire on the shotgun is firing both barrels at the same time which can be used to 1 shot mutants and maulers with this build at close range.
If you have your stimm/ability up you can actually deal with crushers relatively easily with the ~30% rending. Due to the stagger on the Crucis Mk XI Double-Barrelled Shotgun this is a very safe option as well.
Boom Bringer:
Big packs of crushers, or you get caught out just Boom Bringer to clear around you. Boom Bringer with the revive speed curios will allows a revive in most situations.
Plague Ogryn/ Beast of Nurgle / Chaos Spawn
Bosses I will clear most of the trash around for my team, then switch to the Enginseer's Mk VI Crowbar and build up brittle on the boss with Can Opener . After reaching max stacks alternate between shotgun/ refreshing Can Opener . In most cases the boss will not be focusing you because of Untouchable.
Posted this initially not signed in :(
https://darktide.gameslantern.com/builds/a095ac0d-4b07-4d33-98d8-d7ad75590df0/scum-shotgunner