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SCUM Shotgunner
Horde-Clear
Anti-Special
Anti-Elite
+2 more
 SCUM Shotgunner
 Hive Scum Build - Warhammer 40k: Darktide 

 SCUM Shotgunner
 Hive Scum Build - Warhammer 40k: Darktide 

By Quack

Class

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Weapons

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Enginseer's Mk VI Crowbar
Transcendant
Enginseer's Mk VI Crowbar
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Penetration
[80/80]%
First Target
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
1-2 Stamina
5-20% Block Efficiency
Bash

Bash

+12.5% Critical Chance for 3s on Pushing Enemies.

Can Opener

Can Opener

Hitting an enemy while in secondary mode gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Crucis Mk XI Double-Barrelled Shotgun
Transcendant
Crucis Mk XI Double-Barrelled Shotgun
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Stopping Power
[80/80]%
Reload Speed
[80/80]%
Range
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Scattershot

Scattershot

+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Patch Skitarii Class Old patch

Stimm Lab

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Patch Skitarii Class Old patch

Description

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Hello Scum!

The key nodes here are Ammo Jack and Pickpocket (which I think will most likely get nerfed in the future).

Your Crucis Mk XI Double-Barrelled Shotgun will have 3 shots instead of 2, and upon killing an elite or special your ammo reserve will go back to 12-13 bullets.

Throughout the rest of the tree  picking up as much ranged damage and survivability as possible.

Max Toughness/Damage reduction: 
- Calling for a Time Out -25%  

- Hive City Brawler -20%  

- Chem Fortified  - 15% (max stacks)

- Gang Tough  - 10%
For a total of 70% making this a pretty forgiving positioning wise.

GAMEPLAN:
Shotgun everything outside of Crushers and bosses. Hordes will get evaporated, special mobs will get evaporated. The shotgun has surprisingly good range and you can chip out snipers/bombers in a few shots if they're not behind too much cover. The special fire on the shotgun is firing both barrels at the same time which can be used to 1 shot mutants and maulers with this build at close range.

 If you have your stimm/ability up you can actually deal with crushers relatively easily with the ~30% rending. Due to the  stagger on the Crucis Mk XI Double-Barrelled Shotgun this is a very safe option as well.

Boom Bringer:

Big packs of crushers, or you get caught out just Boom Bringer to clear around you. Boom Bringer with the revive speed curios will allows a revive in most situations.

Plague Ogryn/ Beast of Nurgle / Chaos Spawn 
 Bosses I will clear most of the trash around for my team, then switch to the Enginseer's Mk VI Crowbar and build up brittle on the boss with Can Opener . After reaching max stacks alternate between shotgun/ refreshing Can Opener . In most cases the boss will not be focusing you because of Untouchable.

Posted this initially not signed in :(
https://darktide.gameslantern.com/builds/a095ac0d-4b07-4d33-98d8-d7ad75590df0/scum-shotgunner

9 months ago