Table of Contents
Arbites Build - Warhammer 40k: Darktide
Miri's Bodycam Turned Itself Off
Arbites Build - Warhammer 40k: Darktide
Class
Weapons
Curios
Talent Tree
Description
So this has a LOT of damage reduction, a lot of toughness generation, and a lot of zero fucks to give about armor. It's high on crowd control, and your dog will go around killing problematic ranged enemies very proactively in this setup. It requires you play with some swagger, confidence and self-preservation, but if you do the whole thing is gonna keep going.
The land mines should be looked at a lot like Scum Chem Grenades - if there's a choke point and a large enough mass, drop one. But only one unless it's do or die. They're incredibly potent tools, so wasting them hurts, but by extension so does failing to use them altogether because you're hoarding them. Expect to feel like you're overusing them or underusing them for half a dozen missions.
Skullcrusher is the strongest buff in the game, and no one triggers it easier than Arbites thanks to Concussive. Opportunist existing on the same weapon kinda means the weapon is now a power sword in effective Rending when you take into consideration the Strike Down Talent, except Power Swords could only dream of the attack speed and zero need to reactivate weapon special. Fun fact btw, that weapon special on Shock maul absolutely flosses captain shields, just completely deletes them. More here:
https://www.youtube.com/watch?v=F0tV9jJEDiI&t=1748s
The better you get at the game, the more impunity you're going to feel like you have at this. If you really want to sweat and style, use a version of this with Lone Wolf. But I've been making these builds on the notion your conceit would be "Why would I be an Arbite if no dog?" So this one uses Go Get 'Em instead.
Our Revolver is here to just snap out a shot on a problem gunner or something and recover your Toughness before you go back to police brutality.