Logo
Games
Lantern
Havoc 40 | Scum | 2M Stimm Boss + Sniper Support
 Havoc 40 | Scum | 2M Stimm Boss + Sniper Support
 Hive Scum Build - Warhammer 40k: Darktide 

 Havoc 40 | Scum | 2M Stimm Boss + Sniper Support
 Hive Scum Build - Warhammer 40k: Darktide 

By Vitiate

Class

Divider

Weapons

Divider
weapon container top
Chirurgeon's Mk IV Bone Saw
Transcendant
Chirurgeon's Mk IV Bone Saw
weapon container middle
First Target
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Refined Lethality

Refined Lethality

Increased weakspot damage by +60% against enemies afflicted with Chem Toxin.

Decimator

Decimator

Continuously chaining more than 2 attacks gives +5% Power. Stacks 10 times.

weapon container bottom
weapon container top
Branx MkVI Needle Pistol
Transcendant
Branx MkVI Needle Pistol
weapon container middle
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. 15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

weapon container bottom

Curios

Divider
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
weapon container bottom
weapon container top
Blessed Bullet
Transcendant
Blessed Bullet
weapon container middle
+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
weapon container bottom

Talent Tree

Divider

Stimm Lab

Divider

Description

Divider

HAVOC 40 | STIMM BOSS + SNIPER SUPPORT

Here is my H40 for a Veteran-esque Boss Killing, and Sniper Support Scum build.

 

See the "Stimm Lab" section for variants of the build for different Havoc modifiers or team compositions.

 

 

BUILD CONSIDERATIONS

 

MELEE

  • Bonesaw
    • Unyielding, Flak (or Carapace)
      • Carapace for Rotten Armour
      • Flak for everything else 
    • Refined Lethality, Decimator

RANGE

  • Needle Pistol VI
    • Carapace, Unyielding
      • Unyielding for Bosses & Reapers
      • Carapace for Rotten Armour + Stimms/Encroaching Garden/Final Toll
    • Run'N'Gun, Stripped Down

 

 

CURIOS

  • +17% Toughness - Combat Ability, Stamina Regen, Gunner Resist
  • +17% Toughness - Combat Ability, Stamina Regen, Revive Speed
  • +3 Stamina - Combat Ability, Revive Speed, Gunner Resist

 

STIMM LAB

Here are the variants I run based on Havoc Modifier or Team Composition

  • Default | Strength + CDR
    • 39s
    • Wildfire IV
    • Kalma III
  • Rotten Armor, Encroaching Garden, Stimms | Strength + Rending
    • 45s
    • Wildfire III
    • Fury II
  • Ability Support - CDR
    • 45s
    • Kalma V
  • Melee Support - Attack Speed + Immunity
    • 45s
    • Spur V
  • Range Support - Attack Speed + Reload Speed
    • 45s
    • Spur IV
    • Reflex
  • Blight Spreads - CDR
    • 35s
    • Kalma IV

 

 

H40 TIPS

A few tips when playing the character

 

  • Pickpocket
    • Grants near infinite ammo. Note that you just have to land the killing blow via direct or DoT attack. These can be either melee, or range kills. 
    • You should NEVER pick up ammo 95-99% of the time. The only reason I pick it up is if I'm completely out, and trying to get a quick kill to get me another 20-25 ammo back. 

 

  • Weapon Handling
    • Needle Pistol 
      • For some reason, sprint+sliding+weapon special changes the needle type from yellow to blue and vice versa faster. 
        • I'm not sure if this is a glitch but as of 1/2/26 this is how it works.
    • Bonesaw
      • Toxin Coating
        • Carapace, Bosses
          • Purple
        • Everything Else
          • Yellow
    • Recommended Mods
      • "A la Mode" (aka Needle Dial)
        • A massive QoL change that will give you color coded icons for Scum weapons
      • "Stimm Countdown"
        • A massive QoL to the menu we currently have showing CD on Stimm

 

  • Needle Count Recommendations for TtK, DoT, Threat Assessment
    • One important note: this isn't a minimum shot/breakpoint calculation
      • This is to maximize TtK (Time to Kill), DoT (Damage over Time), and how much of a threat the enemy poses to you
    • Max Needles = 5
      • After this it's diminishing/non-existent returns
    • Enemy:
      • Mutant = 0-1
      • Snipers = 1
      • Hounds = 1-3 contingent on immediate threat
      • Flamers = 1-3 contingent on immediate threat
      • Bombers = 1-3 contingent on immediate threat
      • Trappers = 2
      • Gunners = 2
      • Reapers = 4
      • Ragers = 2-4 contingent on immediate threat
        • If Rager mob - just spam fire to DoT as many as possible
      • Maulers = 2-4 contingent on immediate threat
        • If Mauler mob - just spam fire to DoT as many as possible
      • Crushers 3-5 contingent on immediate threat
        • If Crusher mob - just spam fire to DoT as many as possible
      • Bosses = 5
        • After attack, shield, or chaotic sequence
          • Shoot 1-3 to refresh or replenish stack

 

  • Positioning - Zig-Zagging from Frontlining to Backlining
    • First off, you will want to make a habit of running with your Needle Pistol out, and reloading it.
      • Sprint & Slide
      • This will maximize Stripped Down making you immune to ranged fire while traversing
    • You will constantly be zig-zaging back and forth of pushing Gunner lines, hitting DoT, pulling aggro, and retreating to the backline
      • Run'N'Gun will help with killing Specials & Elites

 

 

  • Boss Fights
    • Switch Needle Pistol to Yellow
    • Shoot 5 times
    • Switch to Bonesaw > Switch to Purple
      • Melee
    • After attack, shield, or chaotic sequence
    • Switch back to Needle
      • Shoot 1-4 times to refresh stacks
    • Switch back to melee
    • Repeat

 

 

  •  Here Comes the Boom
    • Good rule of thumb: 15-20 Crushers, Maulers, Ragers, and/or Bulwarks
    • If you are the only one picking up nades then you can be a bit more trigger happy

 

 

  • Horde Clear
    • Bonesaw is solid all-around weapon and has decent trash horde clear
    • If need be, switch Needle Pistol to blue and fire at every 2-4 enemies and this should cause enough explosions to cull the herd
      • Then finish with Bonesaw

 

 

  • Clutch Revives
    • IF Specials & Elites - Shoot Yellow needles at all to kill
    • IF Trash - follow "Horde Clear" above
    • IF Horde - 
      • Rocket
      • Stimm Supply > explosion > then revive while enemies are staggered

 

8 hours ago