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Havoc 40 | Ogryn | 1M Shield-Tank-gryn
 Havoc 40 | Ogryn | 1M Shield-Tank-gryn
 Ogryn Build - Warhammer 40k: Darktide 

 Havoc 40 | Ogryn | 1M Shield-Tank-gryn
 Ogryn Build - Warhammer 40k: Darktide 

By Vitiate

Class

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Weapons

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Orox Mk II & Mk III Battle Maul & Slab Shield
Transcendant
Orox Mk II & Mk III Battle Maul & Slab Shield
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Cleave Damage
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Brutal Momentum

Brutal Momentum

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

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Blastoom Mk III Grenadier Gauntlet
Transcendant
Blastoom Mk III Grenadier Gauntlet
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Blast Radius
[80/80]%
Ammo
[80/80]%
Penetration (Blast)
[80/80]%
Blast Damage
[80/80]%
Melee Damage
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Pinpointing target

Pinpointing target

+8% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.

Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Curios

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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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HAVOC 40 | SHIELD-TANK-GRYN

Here is my H40 build I use to tank everything. 

You will anchor your team against Rotten Armor, Stims, Final Toll, Encroaching Garden, and any other thing that tries to get in your way.

The goal of this build is simple: DONT. DIE. EVER.

 

BUILD CONSIDERATIONS

 

MELEE

  • Slab Shield. Carapace, (Unyielding or Flak), Brutal Momentum, Skullcrusher

RANGE

  • Grenadier Gauntlet. Flak, Maniac, Pinpointing Target, Shattering Impact 

CURIOS

  • +17% Toughness - Combat Ability, Revive Speed, Gunner Resist
  • +17% Toughness - Combat Ability, Revive Speed, Stamina Regen
  • +17% Toughness - Combat Ability, Revive Speed, Gunner Resist

You will maximize uptime on Taunt, and be able to clutch revive anyone. 

H40 TIPS

A few tips when playing the character

  • Cadence - Taunt, pummel, kite, repeat. The life of an Ogryn.

    • Most of the time you will be blocking. Once you have space begin chaining attacks to get bleed stacks up. Block push on occasion to restore FNP stacks. Even playing very defensively, you can still hit 1M in damage.

     

  • Movement, Kiting & Target Prioritization - Since the goal is to have everything in the map always trying to kill you, how you pull aggro and move methodically throughout the map will be key. Most importantly, you're not the damage dealer. Don't try to overdo it. You are however, the most important person on the team. If you die, unless you have a huge open map, then the rest of your team will probably get ran over. 
    • First engagement, shout, and stagger as many enemies as possible.
    • Only hit Crushers, Maulers, and Ragers once they are about to hit you. The goal is to stagger them and stop them from killing you.
    • Always clear trash mobs first, to maximize Taunt uptime and CDR.
    • Once you are getting close to having your back against the wall plot your way out.
      • That includes where to dodge, push, and cleave your way out through trash
      • Make a run to a certain direction and Taunt. The goal here is to reverse field, and start kiting the opposite direction.
    • Throughout all of this understand. Your teammates are killing everything around you. 

 

  • Specials & Elites - The bane of your existence. Here is how to win in all situations.
    • Trappers & Mutants - When chaining attacks, always be mindful of what's surrounding you. Once it's identified that a Trapper is incoming, identify which part of the mob you can dodge through. If you dodge into a Crusher or Boss, you'll get stuck and grabbed. But if you truck a bunch of poxwalkers then you'll be fine.
    • Hounds - In DT, one of the unknown mechanics is that you don't have to be facing enemies when shoving them. This means that you can blind-block-push hounds away. Now best practices would be you face it, block push and then kill it, but don't feel helpless if you can't identify right away where it's at.
    • Gunners & Snipers - If you can put Crushers and Bosses in between them then they will block most of the fire. If you are in close proximity to the Gunners and Snipers then side-step dodge to get closer, and then Taunt. This will de-aggro their ranged fire and cause them to switch to melee. 

 

  • Boss Fights
    • Most of the time you're blocking, and pulling the aggro. Get your shots in to get your CDR for Taunt.
    • Once the boss starts unleashing combos on you: Block or Special Block. Special Blocking makes you immune to almost all attacks from Bosses. 

 

  • Clutch Revives - Taunt & Revive. Ogryns are probably one of the best revive classes in the game due to just how beefy they are. +30% revive speed will only make it easier. 

     

1 week ago