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CHOO, CHOO, MAKE WAY FOR THE PAIN TRAIN!!!
Horde-Clear
Crowd Control
Tank
+2 more
 CHOO, CHOO, MAKE WAY FOR THE PAIN TRAIN!!!
 Arbites Build - Warhammer 40k: Darktide 

 CHOO, CHOO, MAKE WAY FOR THE PAIN TRAIN!!!
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk XI Shock Maul and Suppression Shield
Transcendant
Branx Mk XI Shock Maul and Suppression Shield
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Power Output
[60/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Confident Strike

Confident Strike

+8% toughness on Chained Hit.

Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

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Exaction Mk III Exterminator Shotgun
Transcendant
Exaction Mk III Exterminator Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Fire Frenzy

Fire Frenzy

Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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A build for my buddy who likes to be up in the front lines, that should be super tanky as long as you maintain your stamina and should keep you alive with the damage reduction to you while up in the front, and have decent damage while bashing in skulls.

 

Stamina regen is there so you can block and keep bashing heads in the curios. Since you can't push back Exploding jerks without stamina, and blocking take stamina.

 

Lots of toughness since Health can't be recovered as easily, Melee is for armored enemies, and the shotgun is for bossing/ elites such as Manics and those flamers and such since they're the same category of enemy I've heard.

 

You can use the MK VIII if you want much better range, but you're probably better using the MKIII cause it's wider spread and you shouldn't be the one trying to 1v1 snipers, you should try to use natural cover and blasting through enemies with your melee/ shotgun.

Dog has shock collar grenade choice so you can get the bonus damage from both weapons getting bonus damage through their passives, and the Arbite Shotgun has the special action for loading an electrical shell that you can use to increase your damage.

Picture used is from - https://www.imdb.com/title/tt2391568/mediaviewer/rm171487745/?ref_=tt_ov_i

1 week ago