Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Quell Speed
[80/80]%
Quell Speed:
0.7
[1.5 | 0.5]
Peril Decay:
0.76
[1.4 | 0.6]
Bonus to Quelling the wielder's Peril or Venting at the Weapon's Overcharge (as appropriate).
Burn
[80/80]%
Max Damage Over Time Stacks:
14.4
[8 | 16]
Damage Over Time Application Rate:
0.34
[0.44 | 0.31]
Strength of the Weapon's Damage over Time (DoT) effects.
Cloud Radius
[80/80]%
Effective Range:
16
[10 | 17.5]
Area of Effect:
13.5
[7.5 | 15]
Area Suppression Radius:
18
[10 | 20]
The Range and Size of the Flame. Affects how many enemies are hit and suppressed.
Damage
[80/80]%
Burning Intensity:
0.32
[0.41 | 0.29]
Damage vs First Target:
19.8
[15 | 21]
Damage:
33
[25 | 35]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Penetrating Flame
Direct hits apply 4 Stacks of 1% Brittleness for 5s. Stacks 20 times
Blaze Away
+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+2-5% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
Talent Tree
Patch
Skitarii Class
Old patch
Darktide Missions Played with this Psyker Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
burn everything, melee armor and bosses, Brain Rupture to take care of snipers or any far targets if your team is asleep. Telekine Shield when playing with randos, if playing in a premade with good players Venting Shriek with Creeping Flames is better.