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 Hex's Special
 Psyker Build - Warhammer 40k: Darktide 

 Hex's Special
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[80/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
2-5% Melee Critical Hit Chance
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
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Warp Resistance
[76/80]%
Quell Speed
[76/80]%
Charge Rate
[76/80]%
Blast Radius
[76/80]%
Damage
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Surge

Surge

2 Shots on Critical Hit. +5% Ranged Crit Chance.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Gilded Inquisitorial Rosette
Transcendant
Gilded Inquisitorial Rosette
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Bombers)
+5-20% Damage Resistance (Gunners)
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Gilded Mandible
Transcendant
Gilded Mandible
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Saintly Fragment
Transcendant
Saintly Fragment
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Snipers)
+2-10% Experience
+6-15% Corruption Resistance
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Talent Tree

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Description

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I created this build more or less for No Man's Land, as I found moving up while doing solo auric que, most teams would have issues in several areas due to open areas and/or no cover. This build seeked to mitigate problem areas, and it turns out to be a good build for overall play I have found. (Preview image generated in ChatGPT because I suck at making art)

1 hour ago