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Marshal-Sidra's Battle Line
Crowd Control
Frontliner
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 Marshal-Sidra's Battle Line
 Arbites Build - Warhammer 40k: Darktide 

 Marshal-Sidra's Battle Line
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Indignatus Mk IVe Crusher
Transcendant
Indignatus Mk IVe Crusher
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Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

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Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Cavalcade

Cavalcade

+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.

Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Curios

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Gilded Inquisitorial Rosette
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Gilded Inquisitorial Rosette
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
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Gilded Inquisitorial Rosette
Transcendant
Gilded Inquisitorial Rosette
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-15% Corruption Resistance
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Gilded Inquisitorial Rosette
Transcendant
Gilded Inquisitorial Rosette
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
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Talent Tree

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Description

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First off, huge thank you to RipTheJack3r for his input when originally creating this build.

The main idea of this build to act as a support frontliner, and with the particular weapons and talents selected, and acts as a boss killer, if needed, once everything is powered up and all effects are applied.

You can use the Nuncio-Aquila with both nodes in chokepoints, during open fighting, and against bosses as it will cause enemies inside it's radius to take more (15%) damage, while also providing buffs to you and your team. Sometimes it's actually almost easy for the team to stand it's ground when it is used correctly.

This is V2 of the build, to try to capitalize on some extra stagger damage, using the Indignatus Mk IVe Crusher with Skullcrusher (as well as Trauma) and Breaking Dissent, it's not hard to cause stagger to entire groups of enemies using either block-push, the special of the Crusher, and when things get really bad, using Remote Detonation on your Cyber-Mastiff. Mind you, staggered effects can be applied by others, such as a Book Zealot, Smite on a Psyker, various explosives such as grenades, barrels etc... There's not a shortage of ways to make it happen at any given time.

The Locke Mk IIb Spearhead Boltgun acts as your ranged "delete button", as you can pull it out to deal with really large hordes, groups of crushers, snipers and bombers in the distance etc. Only really detriment is of course the reload time, but if played correctly, you can offset that using a variety of methods. You can also use your bolter to apply the Shattering Impact brittleness debuff to just about anything and everything.

1 week ago