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Bloodkilla Crit Scum
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 Bloodkilla Crit Scum
 Hive Scum Build - Warhammer 40k: Darktide 

 Bloodkilla Crit Scum
 Hive Scum Build - Warhammer 40k: Darktide 

By Dartkide-Sensei

Class

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Weapons

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Improvised Mk I Shivs
Transcendant
Improvised Mk I Shivs
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Flesh Tearer

Flesh Tearer

8 Bleed Stacks on Critical Hit.

Mercy Killer

Mercy Killer

+60% Weak Spot Damage (Enemies with Bleed Stacks).

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Agripinaa Mk VII Combat Shotgun
Transcendant
Agripinaa Mk VII Combat Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Flechette

Flechette

6 Bleed Stacks on Critical Hit.

Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+6-12% Stamina Regeneration
+2-5% Toughness
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Talent Tree

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Stimm Lab

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Description

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This build revolves about getting crits up (Chemical Dependency at Maxed Out Chems 4 & Float Like a Butterfly is +40% already) and using those crits to do a lot of dmg and bleed dots. 

* Crits cause bleed (both Improvised Mk I Shivs / Agripinaa Mk VII Combat Shotgun )
* You deal +60% weakspot against bleeding enemies with the shivs Mercy Killer . The shivs do surprisingly good against crushers even without using the toxin knives, no need for Uncanny Strike . Try it. Uncanny would also be a good pick imo, but I find the value of mercy killer higher in this setup. 

* Hyper-Critical makes crit hits even more lethal to human sized targets. 

* Shotty Man-Stopper gets infinite cleave on crit, plus extra stagger and Flechette causes bleed on crit. The slug special shell can do heavy duty, cleaving and staggering while doing massive dmg. Against hordes or rotten armour groups its great. Also does great dmg against unyielding.

* The stimm adds finesse bonus, helping both the weakspot and crit multipliers. Comes back quick if you kill a lot. 

* Boombringer to deal with rotten armour divisions

* Be sure to hit weakspots if you need to do ++ dmg. 

* It's high havoc capable, although the needler is still superior for H40 rotten armour I guess.

You can tweak some stuff around, like max chems for voice of tertium if you want more toughness regain on ranged hits. 

by Dartkide-Sensei
7 hours ago