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Sword is best staff
Frontliner
Ranged
Melee
+1 more
 Sword is best staff
 Psyker Build - Warhammer 40k: Darktide 

 Sword is best staff
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Covenant Mk VI Blaze Force Greatsword
Transcendant
Covenant Mk VI Blaze Force Greatsword
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Warp Resistance
[80/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Equinox Mk III Voidblast Force Staff
Transcendant
Equinox Mk III Voidblast Force Staff
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Warp Resistance
[80/80]%
Quell Speed
[61/80]%
Charge Rate
[80/80]%
Blast Radius
[79/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Surge

Surge

2 Shots on Primary Critical Hit. +5% Ranged Crit Chance.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Talent Tree

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Description

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Heavy Attack sword on elites, light for chaff/lessers. Sword is MK6 (not the default iirc). Special attack for clearing hordes or elite waves quickly when fully charged but also useful  just to stun enemies (particularly dogs on allies) even when not fully charged. 

Staff is mostly for spamming left click  on elites/specials at medium range, particularly disablers like trappers. Staff secondary is useful for opening bulwark shields and dealing with spawn doors. 

Headpop for long range killing of bombers and snipers. 

Need near constant crits to keep ranged immunity but the speed buffs with scriers gaze and killing the blue highlight guys is like +40% speed so you zip around like crazy and enemies don't have much time to shoot you anyway. 

Gets shredded if shot in the open with no way to generate crits quickly. Also the scriers gaze makes missing audio cues from disablers easy

HISTG video linked
 

Video

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18 hours ago