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Devil's Claw Scum
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Anti-Special
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 Devil's Claw Scum
 Hive Scum Build - Warhammer 40k: Darktide 

 Devil's Claw Scum
 Hive Scum Build - Warhammer 40k: Darktide 

By Effigy

Class

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Weapons

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Catachan Mk VII "Devil's Claw" Sword
Transcendant
Catachan Mk VII "Devil's Claw" Sword
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Cleave Damage
[80/80]%
Finesse
[80/80]%
Cleave Targets
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Branx MkVI Needle Pistol
Transcendant
Branx MkVI Needle Pistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
10-25% Damage (Unyielding Enemies)
5-10% Reload Speed
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. 15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+4-10% Revive Speed (Ally)
+2-5% Toughness
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+4-10% Revive Speed (Ally)
+2-5% Toughness
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+4-10% Revive Speed (Ally)
+2-5% Toughness
+2-5% Health
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Talent Tree

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Stimm Lab

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Description

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This is the most fun build I've played for what's currently my favorite class. Devil's Claw sword is just supremely satisfying due to the parry mechanic, high cleave, and versatile attack combos. Its big weakness is crushers, which are nicely countered by the needle pistol. The build can really handle anything: boss spam, elite spam, dense hordes, special sniping, clutching, and reviving under pressure (with Forge's Bellow or Boom Bringer).

 

You can dump either Mobility or Cleave Targets on the sword. I think the cleave is good enough at 60%, so I prefer having max Mobility. I take Skullcrusher instead of Rampage blessing because the build has power bonuses from Rampage ability and cartel stimm, as well as 2 stagger pulses from Forge's Bellow per ability cooldown, so it's decent at staggering most enemies and Skullcrusher is a much larger damage bonus when it's active. Forge's Bellow even staggers monstrosities, so it's great to stack up Skullcrusher for a quick beatdown.

 

Needle pistol is the answer for crushers and anything you need to kill from range. It's also good for preloading toxin stacks before going into melee with bosses/monstrosities. You have unlimited ammo from Pickpocket on Auric/Havoc, so spam away. Rocket launcher is the answer for groups of armored enemies or general death-ball situations.

 

You can swap a +3 stamina curio for toughness or health if you want more defense. 3x4% ability cooldown perks only gives ~2.8 seconds cooldown reduction after factoring in Chemical Dependency, so I opted for health perks instead. My curio setup is for intended for Auric missions and may be too spicy on Havoc with the health/toughness penalties.

 

The Sweet Spot adds ~13% total damage with the Devil's Claw on weakspot hits. This is a flex point and could be swapped to Hyper-Violence, Chem Fortified, Regained Posture, Sticky Hands, Slippery Customer, or Quick and Deadly instead. Hyper-Violence in particular can be a big DPS increase, but is less reliable since it requires high enemy density to get value.

 

On the cartel stimm, all of the strength capstones are good. I think finesse damage is going to have the highest average DPS, although crit chance could help proc Hyper-Critical more often. Rending is probably the weakest path since chem toxin has high baseline armor penetration already, and 15% rending isn't going to be enough to make the Devil's Claw strong against crushers. On the other hand, rending is the best pre-buff for the rocket launcher if you want the juicy killfeeds.

1 week ago