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Devil's Claw Parry Zealot
Horde-Clear
Tank
Melee
 Devil's Claw Parry Zealot
 Zealot Build - Warhammer 40k: Darktide 

 Devil's Claw Parry Zealot
 Zealot Build - Warhammer 40k: Darktide 

By Effigy

Class

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Weapons

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Catachan Mk VII "Devil's Claw" Sword
Transcendant
Catachan Mk VII "Devil's Claw" Sword
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Cleave Damage
[80/80]%
Finesse
[80/80]%
Cleave Targets
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
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Collateral
[60/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+6-12% Block Efficiency
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Block Efficiency
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Block Efficiency
+2-5% Toughness
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Talent Tree

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Description

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This build is designed to maximize the effectiveness of the Devil's Claw sword and its parry special action. Grievous Wounds increases your impact enough on weakspot hits that you can reliably stagger everything except ogryns, mutants, and bosses even by just spamming light attacks, which makes the Skullcrusher blessing more powerful than the commonly-chosen Rampage blessing. Shred blessing was chosen over Rampage because it's more reliable for single-target damage and helps proc various talents.

 

Since the sword is weak against carapace armor, the bolter is needed for killing crushers at a reasonable rate. Throwing knives are used for killing most specialists/gunners outside melee range and for animation-canceling the slow bolter weapon swap. To do the animation cancel, start swapping to your bolter and then use a throwing knife after the swap animation has started.

 

No Respite allows you to easily maintain your stamina for parrying, but can optionally be swapped for something else. If you want Infectious Zeal to buff teammates' crit chance, dropping No Respite is probably the best option. Anoint in Blood, Vicious Offering, Thy Wrath Be Swift, and Shield of Contempt are other decent swaps if you don't think you need for the extra stamina recovery from No Respite.

 

Benediction is the best Zealot aura for general gameplay, but this build can swap to any other aura if you prefer, or if another Zealot on your team is using Benediction already. Beacon of Purity in particular is useful for certain mission modifiers.

 

On the curios, you can swap the block efficiency perks for revive speed, stamina regen, or whatever else if you prefer.

 

I like the Mk VII Devil's Claw best, but you can use a different variant if you prefer. I've included suggested attack combos below for each variant of the weapon. There's quite a bit of room for improvisation with the attack combos, especially when mixing in parries and push attacks.

 

Mk VII Devil's Claw

Horde clear: heavy > light > repeat OR heavy > parry > repeat

Single target: light > heavy, then (light > light > heavy > repeat) OR spam light attacks

Monstrosity/boss aggro: parry when possible, then spam light attacks between enemy attacks

 

Mk IV Devil's Claw

Horde clear: light > heavy > repeat OR spam light attacks

Single target: heavy > light > repeat OR heavy > parry > repeat

Monstrosity/boss aggro: parry when possible, then use the single-target combo between enemy attacks

 

Mk I Devil's Claw

Horde clear: spam heavy attacks

Single target: spam light attacks

Monstrosity/boss aggro: parry when possible, then spam light attacks between enemy attacks

1 week ago