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Scum Orestes Mk XII
Horde-Clear
Anti-Elite
Frontliner
+2 more
 Scum Orestes Mk XII
 Hive Scum Build - Warhammer 40k: Darktide 

 Scum Orestes Mk XII
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Orestes Mk XII Assault Chainaxe
Transcendant
Orestes Mk XII Assault Chainaxe
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Shredder
[76/80]%
Penetration
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
Mobility
[60/80]%
10-25% Damage (Unarmoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Branx MKII Needle Pistol
Transcendant
Branx MKII Needle Pistol
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Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. 15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
-
-
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
-
-
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+6-12% Stamina Regeneration
-
-
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Talent Tree

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Patch Skitarii Class Old patch

Stimm Lab

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Patch Skitarii Class Old patch

Darktide Missions Played with this Hive Scum Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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A Build for the chain axe community out there! Mk XII fans!

Curios can be choice, but stamina is important for any ranged weapon using Stripped down.

Orestes Mk XII Assault Chainaxe hardly needs Hyper critical but spamming lights dishes out a ton of kill and knockback in hordes, making them very manageable and the push special with or without special rev creates for an extremely versatile Melee.  Between Chemical Dependency Chem Fortifiedand Stimm Lab gives 27% toughness DR, 12 of it across the board, so if you think the Axe is a little slow it can give forgiveness when the addictions.

Branx MKII Needle Pistolis a staple, but technically optional. The naked buffs to melee make the Mk XII shine and it really mulches when under stim, like anything and anyone else affected. Some skills that debuff opponents (eg. Targeted Toxin )might not seem important to some and will likely be shifted to the survival section on higher level play( Slippery Customer, Nimble, and Jittery) , but for melee heavy comps the DR along with debuffs can maybe  make a difference when Crusher armies present themselves.

Unarmored on Orestes is for better all around Horde clear, even with it on some unarmored critters still survive a light attack.

Yjis build also can be ran with the Enginseer's Mk VI Crowbar , so essentially, the Crowbar and MK XII competing for style points

9 months ago