Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Quell Speed
[80/80]%
Quell Speed:
0.7
[1.5 | 0.5]
Peril Decay:
0.76
[1.4 | 0.6]
Bonus to Quelling the wielder's Peril or Venting at the Weapon's Overcharge (as appropriate).
Charge Rate
[80/80]%
Charge Speed:
0.92
[1.26 | 0.84]
How fast the Charge Attack charges.
Critical Bonus
[80/80]%
Melee Critical Chance:
0.21
[0.05 | 0.25]
Melee Critical Chance:
0.21
[0.05 | 0.25]
Critical Damage vs Unarmoured:
0.32
[0.14 | 0.36]
Critical Damage vs Flak Armoured:
0.32
[0.14 | 0.36]
Critical Damage vs Maniac:
0.32
[0.14 | 0.36]
Critical Damage vs Carapace Armoured:
0.13
[0.05 | 0.15]
Critical Damage vs Infested:
0.32
[0.14 | 0.36]
Critical Damage vs Unarmoured:
0.24
[0 | 0.3]
Critical Damage vs Unyielding:
0.24
[0 | 0.3]
Critical Damage vs Maniac:
0.24
[0 | 0.3]
Critical Damage vs Infested:
0.24
[0 | 0.3]
Chance of landing a Critical Hit and how much damage it will do.
Damage
[76/80]%
Damage:
135.6
[90 | 150]
Damage:
1.63
[1.25 | 1.75]
Damage vs First Target:
652
[500 | 700]
How much damage the weapon inflicts.
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Warp Nexus
Gain between 5% and 20% Critical Chance based on current level of peril.
Warp Flurry
-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
Talent Tree
Patch
Skitarii Class
Old patch
Darktide Missions Played with this Psyker Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
Use Nomanus Mk VI Electrokinetic Force Staff M2 to stunlock dangerous enemies BEHIND the horde. Leave the enemies up front to melee classes. Snipe specials with M1 or M2 depending on range. Try to use Venting Shriek after gaining at least some stacks of Warp Siphon . Remember to control your peril or you'll blow up, haha.
If you count your dodges properly, you can even stunlock Ragers that are coming to get yo ass by using Nomanus Mk VI Electrokinetic Force Staff M2 on them constantly. Same for any melee enemy really.