EK H40
Psyker Build - Warhammer 40k: Darktide
EK H40
Psyker Build - Warhammer 40k: Darktide
Class
Psyker
Weapons
Covenant Mk VI Blaze Force Greatsword
Transcendant
Peril Generation:
0.39
[0.61 | 0.25]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Damage vs Flak Armoured:
1.1
[0.84 | 1.17]
Damage vs Unarmoured:
1.1
[0.84 | 1.17]
Damage vs Infested:
1.1
[0.84 | 1.17]
Damage vs Flak Armoured:
0.83
[0.62 | 0.89]
Damage vs Unarmoured:
1.1
[0.84 | 1.17]
Damage vs Infested:
1.1
[0.84 | 1.17]
Damage delivered to additional Enemies Hit beyond the main target.
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Critical and Weakspot Power:
1.48
[0.88 | 1.63]
Critical and Weakspot Power:
1.65
[1.25 | 1.75]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Sprint Cost:
0.93
[1.13 | 0.88]
Dodge Distance:
0.93
[0.85 | 0.95]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
330
[250 | 350]
Damage vs First Target:
130.25
[96.25 | 138.75]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Wrath
+40% Cleave on Hit. Stacks 5 times.
Deflector
This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.
Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Peril Generation:
0.15
[0.18 | 0.13]
Peril Generation:
0.05
[0.06 | 0.04]
Peril Generation:
0.11
[0.13 | 0.09]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Quell Speed:
0.7
[1.5 | 0.5]
Peril Decay:
0.76
[1.4 | 0.6]
Bonus to Quelling the wielder's Peril or Venting at the Weapon's Overcharge (as appropriate).
Charge Speed:
0.92
[1.26 | 0.84]
How fast the Charge Attack charges.
Melee Critical Chance:
0.21
[0.05 | 0.25]
Melee Critical Chance:
0.21
[0.05 | 0.25]
Critical Damage vs Unarmoured:
0.24
[0 | 0.3]
Critical Damage vs Unyielding:
0.24
[0 | 0.3]
Critical Damage vs Maniac:
0.24
[0 | 0.3]
Critical Damage vs Infested:
0.24
[0 | 0.3]
Critical Damage vs Unarmoured:
0.32
[0.14 | 0.36]
Critical Damage vs Flak Armoured:
0.32
[0.14 | 0.36]
Critical Damage vs Maniac:
0.32
[0.14 | 0.36]
Critical Damage vs Carapace Armoured:
0.13
[0.05 | 0.15]
Critical Damage vs Infested:
0.32
[0.14 | 0.36]
Chance of landing a Critical Hit and how much damage it will do.
Damage:
1.63
[1.25 | 1.75]
Damage vs First Target:
652
[500 | 700]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
Warp Nexus
Gain between 5% and 20% Critical Chance based on current level of peril.
Warp Flurry
-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Talent Tree
Description
Melee can be swapped to any of those (I prefer force swords to use Deflector blessing when I find myself in the open):
Illisi Mk V Blaze Force Sword
Deimos Mk IV Blaze Force Sword
Maccabian Mk IV Duelling Sword
Can also swap Empyric Resolve , Warp Ghost , Penetration of the Soul for any other talent. For example Empathic Evasion , Just a Dream , Channeled Force , Empyric Shock .
Use Nomanus Mk VI Electrokinetic Force Staff M2 to stunlock dangerous enemies BEHIND the horde. Leave the enemies up front to melee classes. Snipe specials with M1 or M2 depending on range. Try to use Venting Shriek after gaining at least some stacks of Warp Siphon . Remember to control your peril or you'll blow up, haha.
If you count your dodges properly, you can even stunlock Ragers that are coming to get yo ass by using Nomanus Mk VI Electrokinetic Force Staff M2 on them constantly. Same for any melee enemy really.
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