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Vulture's Dodge + bleed cleave shivs for hordes
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 Vulture's Dodge + bleed cleave shivs for hordes
 Hive Scum Build - Warhammer 40k: Darktide 

 Vulture's Dodge + bleed cleave shivs for hordes
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Improvised Mk III Shivs
Transcendant
Improvised Mk III Shivs
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
1-2 Stamina
Flesh Tearer

Flesh Tearer

8 Bleed Stacks on Critical Hit.

Uncanny Strike

Uncanny Strike

Hitting an enemy's weakspot applies 4 stacks of 2.5% Brittleness. Duration 5 seconds. 16 max stacks.

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Branx MkIII Dual Autopistols
Transcendant
Branx MkIII Dual Autopistols
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Ammo
[80/80]%
Collateral
[60/80]%
Stopping Power
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Speedload

Speedload

+10% Reload Speed for 2 seconds after Close Kill. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Toughness
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Talent Tree

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Stimm Lab

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Description

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Improvised Mk III Shivs still have higher Crusher DPS than other horde clear weapons, thanks to the toxin on special throwing knife and the Push Attack > Heavy Atk combo.
Compared to the Improvised Mk I Shivs they have around double the cleave on light attack, so I think it's better to spam light attacks to proc Flesh Tearer more often on hordes.

For everything else you just use the guns like any other Enhanced Desperado build.

Use stimm only when you need the extra DPS, it has a long cooldown, and even tho you can't spam it, it's still better to know you have a good DPS stimm that comes back in less than 2 mins than having to find one in the wild in between big fights.
Alternatively you can go Kalma V on the stimm and nothing else, so you can always use it to get your Ult back 50% faster and with a 45s cooldown it should always be back online before your next Ult expires.

16 hours ago