Measure of the Impact and Stagger inflicted on enemies.
Stability
[80/80]%
Sway:
31.19
[50.33 | 26.4]
Spread:
39.75
[42.17 | 39.15]
Moving Recoil:
24.13
[34.04 | 21.65]
Recoil:
27.35
[46.05 | 22.67]
Moving Recoil:
20.84
[29.4 | 18.69]
Recoil:
23.51
[40.11 | 19.36]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage
[80/80]%
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
0.88
[0.66 | 0.94]
Damage:
1059.5
[807.5 | 1122.5]
How much damage the weapon inflicts.
Mobility
[60/80]%
Dodge Distance:
0.81
[0.75 | 0.85]
Dodge Limit:
3.6
[3 | 4]
Sprint Speed:
0.09
[-0.45 | 0.45]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Scattershot
+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.
Sustained Fire
+20% Damage on Second, Third and Fourth shots in a Salvo.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
Talent Tree
Patch
Skitarii Class
Old patch
Darktide Missions Played with this Arbites Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
The build is taken from Syco Skizzles's video "I MinMaxed Darktide Until My Team Became Irrelevant" (https://www.youtube.com/watch?v=yiW2QTzXszg). I tried to find his full build online but couldn't find it so I thought I'd make my own.
Most of this build is taken from Syco Skizzles's video, but he didn't show the melee weapon and curios so those were by me and I tried to make them fit the build best I could, but feel free to change them up.