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Bladed Mementum Heavy Sword
Horde-Clear
Anti-Elite
Melee
 Bladed Mementum Heavy Sword
 Hive Scum Build - Warhammer 40k: Darktide 

 Bladed Mementum Heavy Sword
 Hive Scum Build - Warhammer 40k: Darktide 

Class

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Weapons

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Turtolsky Mk IX Heavy Sword
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Turtolsky Mk IX Heavy Sword
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Cleave Damage
[80/80]%
First Target
[80/80]%
Cleave Targets
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Headtaker

Headtaker

+8% Strength for 3.5s on Hit. Stacks 5 times.

Bladed Momentum

Bladed Momentum

Hitting multiple enemies in one sweep gives +8% Rending for 4 seconds. Stacks 4 times.

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Branx MkVIII Dual Stub Pistols
Transcendant
Branx MkVIII Dual Stub Pistols
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Penetration
[80/80]%
Collateral
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Pinning Fire

Pinning Fire

+5% Strength for every Enemy you Stagger. Stacks 5 times.

Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.

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Curios

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Gilded Inquisitorial Rosette
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Gilded Inquisitorial Rosette
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
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Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+6-12% Block Efficiency
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Talent Tree

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Stimm Lab

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Description

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This is an attempt to maximize the effectiveness of Bladed Momentum and Rending on the Turtolsky Mk IX Heavy Sword .

 

The main combo is the new Special + Light attack -> Heavy Spam(particularly the Heavy 1). The special applies 10% Brittleness to the target, and the light attack has very good cleave properties and doesn’t stop on carapace. Try fighting within a horde so you can maintain your rending stacks. You can reach, I believe, 57% (with no rending stim) rending plus 10% brittleness on top.
 

I think all Heavy Swords have the same Special + Light combo, so you can use whichever one you prefer.
 

I was playing with it on Auric Expeditions - carapace isn’t a problem when all the buffs are active. It just doesn’t die instantly, of course. I don’t know the exact breakpoints, but in the Auric Psykhanium it can output around 1500 non-crit damage from a heavy attack after Rampage and with 3–4 stacks of Bladed Momentum which are easy to maintain in a horde.

 

The ranged weapon is whatever - I just like the stub pistols. Any anti-special gun would suffice.
 

I take the regen stim so I can stay in Rampage! more often.

 

Battering Momentum  and Battering Strikes  are here to offset the loss of Brutal Momentum . It might be enough to use just Battering Strikes , but I can’t properly test it.

 

Forge's Bellow is here to give some breathing room in a mixed horde, since the Heavy Sword isn’t a stagger machine. Can be changed to Street Tough , but that can’t really be used offensively.
 

A Tertium Welcome , Quick and Deadly , Forge's Bellow , Battering Momentum , Adrenaline Unbound , and Boiling Blood  are mostly flex talents that can be moved around.


Chem Grenade  is here to help with really big packs of armoured elites.


It’s nothing crazy good, played a few runs in Expeditions and it was pretty fun non-stop fighting with scab elite groups. Gonna try it in a scab only mission next.

11 hours ago