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Shooting Range Enthusiast Vet
Anti-Special
Anti-Elite
Ranged
 Shooting Range Enthusiast Vet
 Veteran Build - Warhammer 40k: Darktide 

 Shooting Range Enthusiast Vet
 Veteran Build - Warhammer 40k: Darktide 

Class

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Weapons

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Lawbringer Mk IIb Power Falchion
Transcendant
Lawbringer Mk IIb Power Falchion
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Power Output
[80/80]%
Finesse
[80/80]%
Heat Management
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
4-10% Melee Damage (Elites)
Counterattack

Counterattack

Gains +12% Attack Speed for 5 seconds on a Perfect Block. Can only occur once every 5 seconds.

Wrath

Wrath

40% Cleave on Hit. Stacks 5 times.

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Lucius Mk IV Helbore Lasgun
Transcendant
Lucius Mk IV Helbore Lasgun
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Charge Rate
[80/80]%
Ammo
[60/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Armourbane

Armourbane

Adds 8-12 stacks of 2.5% Brittleness to hit enemies, based on charge level.

Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Talent Tree

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Description

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It's just a build to maximize the capability of the Helbore that I use in Havoc (20-35). It is not a good build - I just like it.

Helbore: 

Armourbane can be replaced with Weight of Fire or Hot-Shot . +25% to Carapace, Maniac, Flak, or Unyielding are all good and interchangeable. The Lucius Mk IV Helbore Lasgun and the Lucius MK V Helbore Lasgun are both good  - I just like the Mk IV a little more. Ammo is basically a dump stat because we almost always crit, so comparatively very little ammo is spent during a match.

Falchion:

The Lawbringer Mk IIb Power Falchion n is a good weapon, and I personally like it very much. I take Counterattack because I like playing with perfect block, but Cranial Grounding would probably be the better choice, or really any other non-perfect-block blessing. The Power Falchion feels much better with decent attack speed, and theoretically we could drop a point in Trench Fighter Drill if using Counterattack , but Counterattack is not always active. Sometimes I do drop Trench Fighter Drill if I need more grenade nodes.

Talents: 

Long Range Assassin , Tunnel Vision , Shock Trooper , Withering Fire , Exhilarating Takedown , and Trench Fighter Drill are all optional and can be replaced with something else.

Grenades:

Any grenade is good.

Gameplan:

The game plan here is to stay in the second line and snipe ALL THE TIME until you absolutely must do something else - like clear chaff off yourself, help with a mutant or a boss, assist a downed teammate, or when there is simply nothing left to snipe. Just do not forget to move with your team, and try to stay close to a strong melee class, because this build is not that great in melee.

19 hours ago