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The Rage - Rashad & Bistol
 The Rage - Rashad & Bistol
 Hive Scum Build - Warhammer 40k: Darktide 

 The Rage - Rashad & Bistol
 Hive Scum Build - Warhammer 40k: Darktide 

By Mezrah

Class

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Weapons

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Rashad Mk III Combat Axe
Transcendant
Rashad Mk III Combat Axe
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Brutal Momentum

Brutal Momentum

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

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Godwyn-Branx Mk VI Bolt Pistol
Transcendant
Godwyn-Branx Mk VI Bolt Pistol
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Collateral
[60/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Lethal Proximity

Lethal Proximity

Point blank shots cause an explosion. Explosion Radius increases by +25%.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+2-5% Toughness
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Talent Tree

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Stimm Lab

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Description

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THE RAGE is a melee-focused Hive Scum build which combines the Rampage ability, the Adrenaline Frenzy keystone and Scum's powerful melee-boosting talents to juice our melee power, attack speed and cleave. 

 

 

RECOMMENDED WEAPONS:

Melee: Combat Axes, Chain Axes, Tactical Axes, Crowbar

Ranged: Bolt Pistols

 

This variant of THE RAGE opts for the Rashad Combat Axe with Headtaker & Brutal Momentum blessings. Headtaker gives us +Strength (a strong offensive buff) with high uptime, as we build stacks on hit. Brutal momentum boosts our horde clear with additional cleave on weakspot kills. Aim for the head, brothers & sisters. 

 

 

BLITZ: BOOM BRINGER

Boom bringer is our point-and-click armour-deletion tool and benefits from the +25% explosion radius from the Lethal Proximity proximity blessing on our Bolt Pistol. This ability is cracked. Have fun :) 

Tip: If playing in a coordinated group, communicating when you use this may help your teammates (read: Vet) avoid throwing nades needlessly into a pack that's about to turn to mist. It hurts their feelings, even if they don't show it. 

 

 

ABILITY: RAMPAGE

Rampage provides a huge offensive buff with a surprisingly long duration during prolonged engagements. We take Boiling Blood for the additional duration when hitting elites/monsters, Pulverising Strikes for the +melee power, and Channelled Aggression gives us +25% rending on heavy attacks. Rampage also replenishes all toughness on use and can be used defensively in a pinch. 

 

 

KEYSTONE: ADRENALINE FRENZY (AF)

AF gives us +25% melee damage and +10% attack speed for doing what we do best, killing heretics. We take the +5% toughness generation per second which is a welcome boost to our toughness sustain in combat. Adrenaline Smiter makes entering and maintaining AF easy as it gives us +10 stacks on elite enemy kills (+4 stacks on non-elites).

 

 

STIMM LAB: CDR + 25%CDR

We take CDR % to maximize our uptime with the Rampage ability. 

 

 

ALTERNATE TALENTS: 

This talent tree is 30/30 and is my preferred way of running this build.

To free up talent point(s), I'd suggest dropping: Stoked Rage / Battering Momentum / Float Like A Butterfly. 

 

 

CURIOS: 

The curios listed above are my preference for this build however this is based on how I like to play. 

Use whatever best fits your playstyle however I find the most value in the set ups below, YMMV:

2 x Toughness / 1 x Stamina

2 x Toughness / 1 x HP

3 x Toughness 

(Minor node priority picks are +toughness / +gunner res / +revive speed / +stamina regen).

9 hours ago