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Death by Cauterization
Crowd Control
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 Death by Cauterization
 Zealot Build - Warhammer 40k: Darktide 

 Death by Cauterization
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Indignatus Mk IVe Crusher
Transcendant
Indignatus Mk IVe Crusher
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Power Output
[0/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of +2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Accatran MG Mk II Heavy Laspistol
Transcendant
Accatran MG Mk II Heavy Laspistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[0/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

Infernus

Infernus

4 Burn Stack(s) on Critical Hit to a maximum of 12 Stack(s).

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Curios

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Redeemer's Gilded Hand
Transcendant
Redeemer's Gilded Hand
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+1-3 Max Stamina

+1-3 Max Stamina

+6-12% Stamina Regeneration
+2-5% Toughness
+1-4% Combat Ability Regeneration
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Redeemer's Gilded Hand
Transcendant
Redeemer's Gilded Hand
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+2-5% Toughness
+6-12% Block Efficiency
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Redeemer's Gilded Hand
Transcendant
Redeemer's Gilded Hand
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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TESTING IN PROGRESS - debuff crit zealot

Core Gameplay Intention 

Stack high amount of stagger to bully anything below bosses. Stack up bleed and burn stacks using crits. Combine all damage amp / debuff enabling dot damage cook bosses. ALSO giving debuffs allowing team to be more effective.

TLDR - Use crusher for stagger and adding debuff. After use laspistol for even bigger dot

Crusher

  • High stagger let's us abuse all enemies except bosses
  • Skullcrusher & Thunderous lets us support our WHOLE team's damage to enemies
    • Skullcrusher adds damage taken for all chaff / elites
    • Thunderous for all unyielding enemies
      • the brittleness will enable our burn and bleed to deal consistent damage to higher hp targets
  • Perks
    • Carapace - crusher already has penetration stat HOWEVER, it is mediocre pen versus this armor type so we must compensate
    • Maniac - makes all ragers ez to deal with
      • Crusher also has overall low damage to bosses directly so unyielding is unnecessary
        • we will use the blessing instead to cover this weakness
  • Combos
    • For Chaff - Light > Heavy | Repeat
    • For Elites - Heavy > Light | Repeat
    • For Bosses / More dps - Push Attack > Light | Repeat
    • For Bulwark - Special > Push Attack > Light > Heavy | Repeat
    • Side note, any time the weapon makes a motion going towards the left of the screen you can heavy follow up leading to a wide sweep and vise versa for overhead

Heavy Laspistol

  • More ammo efficient and precise over range than the recon lasgun
  • With crits we will apply burn
    • will be easy to proc due to blazing piety
  • Dumdum will amp the burn and bleed we are stacking onto enemies

Immolation Grenade

  • Usually I would use a sunstorm as a emergency rez guarantee, however immolation will allow us to also damage bosses and apply MORE stagger to enemies. But yeah save it for rez or if boss rush

Curios

  • Stamina & Block Efficiency???
    • Crusher is very effective at using push attack and will need as much stamina to use that consistently
      • Due to this there is a high chance you can get hit causing block chips to stamina, this will be our main way to counteract that without wasting a point on retaliatory defence
    • Also will aid when going for a revive
  • No ally revive?
    • Providence node is mandatory for our tree damage path which is equivalent to TWO of ally revive curios so no need

Talent Tree Key Points

  • NO RESPITE (INTERCHANGABLE NODE)
    • If you notice you happen to get hit a lot during your push attacks / stunned during revives due to your playstyle
      • You can swap no respite for retaliatory defence
      • Retaliatory defence will give you more room for any block chipping as it negates the stagger and replenishes you right back to 50% stamina
        • this is pretty much 50% EXTRA stamina to work with, basically making you have a mini until death whenever blocking
  • Book
    • Golden Toughness is always strong
    • More damage amp for our burn & bleed
    • If there is the rare instance of bosses near ledges, book can be used to push them off for a free kill. 
      • EVEN WORKS WITH DEMONHOST
  • Grievous wounds and Punishment
    • Give us insane stagger letting us absolutely pace enemies with stagger
  • Zealous???
    • Crusher is a stamina intensive weapon and we need as much uptime as possible
  • Prime Target, Stalwart, and First Three Points
    • This is the CORE of our toughness repleneshment
    • I personally believe blood redemption is horrible especially since it requires you to KILL an enemy for mediocre toughness gain
      • into bosses blood redemption is wasted
      • the difference with Prime target is that we have toughness replenishment over time which allows more uptime and also gives us MORE DAMAGE as well
    • Also second wind helps us with gunners, idk if this is a bug but I notice I can occasionally get free toughness by when sliding ranged attacks

 

17 hours ago