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Death by Cauterization
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 Death by Cauterization
 Zealot Build - Warhammer 40k: Darktide 

 Death by Cauterization
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Indignatus Mk IVe Crusher
Transcendant
Indignatus Mk IVe Crusher
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Power Output
[0/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Skullcrusher

Skullcrusher

Target receives 4 Stack(s) of +10% Damage if already Staggered. Lasts 5s.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of +2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Accatran MG Mk II Heavy Laspistol
Transcendant
Accatran MG Mk II Heavy Laspistol
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[0/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

Infernus

Infernus

4 Burn Stack(s) on Critical Hit to a maximum of 12 Stack(s).

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Curios

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Redeemer's Gilded Hand
Transcendant
Redeemer's Gilded Hand
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+6-12% Stamina Regeneration
+2-5% Toughness
+1-4% Combat Ability Regeneration
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Redeemer's Gilded Hand
Transcendant
Redeemer's Gilded Hand
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+2-5% Toughness
+6-12% Block Efficiency
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Darktide item card top
Redeemer's Gilded Hand
Transcendant
Redeemer's Gilded Hand
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Zealot Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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TESTING IN PROGRESS - debuff crit zealot

Core Gameplay Intention 

Stack high amount of stagger to bully anything below bosses. Stack up bleed and burn stacks using crits. Combine all damage amp / debuff enabling dot damage cook bosses. ALSO giving debuffs allowing team to be more effective.

TLDR - Use crusher for stagger and adding debuff. After use laspistol for even bigger dot

Crusher

  • High stagger let's us abuse all enemies except bosses
  • Skullcrusher & Thunderous lets us support our WHOLE team's damage to enemies
    • Skullcrusher adds damage taken for all chaff / elites
    • Thunderous for all unyielding enemies
      • the brittleness will enable our burn and bleed to deal consistent damage to higher hp targets
  • Perks
    • Carapace - crusher already has penetration stat HOWEVER, it is mediocre pen versus this armor type so we must compensate
    • Maniac - makes all ragers ez to deal with
      • Crusher also has overall low damage to bosses directly so unyielding is unnecessary
        • we will use the blessing instead to cover this weakness
  • Combos
    • For Chaff - Light > Heavy | Repeat
    • For Elites - Heavy > Light | Repeat
    • For Bosses / More dps - Push Attack > Light | Repeat
    • For Bulwark - Special > Push Attack > Light > Heavy | Repeat
    • Side note, any time the weapon makes a motion going towards the left of the screen you can heavy follow up leading to a wide sweep and vise versa for overhead

Heavy Laspistol

  • More ammo efficient and precise over range than the recon lasgun
  • With crits we will apply burn
    • will be easy to proc due to blazing piety
  • Dumdum will amp the burn and bleed we are stacking onto enemies

Immolation Grenade

  • Usually I would use a sunstorm as a emergency rez guarantee, however immolation will allow us to also damage bosses and apply MORE stagger to enemies. But yeah save it for rez or if boss rush

Curios

  • Stamina & Block Efficiency???
    • Crusher is very effective at using push attack and will need as much stamina to use that consistently
      • Due to this there is a high chance you can get hit causing block chips to stamina, this will be our main way to counteract that without wasting a point on retaliatory defence
    • Also will aid when going for a revive
  • No ally revive?
    • Providence node is mandatory for our tree damage path which is equivalent to TWO of ally revive curios so no need

Talent Tree Key Points

  • NO RESPITE (INTERCHANGABLE NODE)
    • If you notice you happen to get hit a lot during your push attacks / stunned during revives due to your playstyle
      • You can swap no respite for retaliatory defence
      • Retaliatory defence will give you more room for any block chipping as it negates the stagger and replenishes you right back to 50% stamina
        • this is pretty much 50% EXTRA stamina to work with, basically making you have a mini until death whenever blocking
  • Book
    • Golden Toughness is always strong
    • More damage amp for our burn & bleed
    • If there is the rare instance of bosses near ledges, book can be used to push them off for a free kill. 
      • EVEN WORKS WITH DEMONHOST
  • Grievous wounds and Punishment
    • Give us insane stagger letting us absolutely pace enemies with stagger
  • Zealous???
    • Crusher is a stamina intensive weapon and we need as much uptime as possible
  • Prime Target, Stalwart, and First Three Points
    • This is the CORE of our toughness repleneshment
    • I personally believe blood redemption is horrible especially since it requires you to KILL an enemy for mediocre toughness gain
      • into bosses blood redemption is wasted
      • the difference with Prime target is that we have toughness replenishment over time which allows more uptime and also gives us MORE DAMAGE as well
    • Also second wind helps us with gunners, idk if this is a bug but I notice I can occasionally get free toughness by when sliding ranged attacks

 

5 months ago