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Fated Marty Zealot
Anti-Special
Anti-Elite
Crowd Control
+2 more
 Fated Marty Zealot
 Zealot Build - Warhammer 40k: Darktide 

 Fated Marty Zealot
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Orestes Mk XII Assault Chainaxe
Transcendant
Orestes Mk XII Assault Chainaxe
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Shredder
[80/80]%
Penetration
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

Slaughterer

Slaughterer

+8% Strength for 4.5s on Kill. Stacks 5 times.

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Agripinaa Mk VII Combat Shotgun
Transcendant
Agripinaa Mk VII Combat Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
No Respite

No Respite

Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.

Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

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Curios

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Redeemer's Gilded Hand
Transcendant
Redeemer's Gilded Hand
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+6-15% Corruption Resistance
+5-20% Damage Resistance (Gunners)
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Redeemer's Gilded Hand
Transcendant
Redeemer's Gilded Hand
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+6-15% Corruption Resistance
+5-20% Damage Resistance (Gunners)
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Redeemer's Gilded Hand
Transcendant
Redeemer's Gilded Hand
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+6-15% Corruption Resistance
+5-20% Damage Resistance (Gunners)
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Talent Tree

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21 hours ago