Table of Contents
Class
Weapons
Curios
Talent Tree
Darktide Missions Played with this Psyker Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
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Someone asked. Is it optimax? Probably not, but it works for me.
Perilous Combustion + Souldrinker + Wildfire: melts packs of gunners or ragers with toughness regen.
Kinetic Flayer is optional, but I get a lot of use out of it.
Seer's Presence is the best aura in the game - fight me.
Empathic Vision is "optional" until you run into gunners or reapers at range, then you'll wish you had it.
Venting Shriek + Becalming Eruption + Creeping flames: absolutely melt dog packs, great for hordes and roving groups
Vulnerable Minds, Penetration of the Soul: because crushers exist.
Warp Siphon + Warp Battery + In Fire Reborn: moar burn moar gooderer.
Enjoy getting carpal tunnel from LMB spamming the staff light attack. Heavy is mostly for catching annoying fast moving targets (dogs, ragers), staggering Bulwarks/Crushers, or when you want to bounce a burster. Monstrosities get the knife.
Snipers are instant death if you aren't max health, IMO it's not worth swapping curios for resists; just dodge them - but they need to die first after disablers. Also: fire bad.
I play on PC and use mods - mostly accessibility stuff like Clear Smoke, Get Out of the Way, Zip It!, etc. - just so I can see and hear the damn game; but Emperor's Guidance is borderline mandatory with Kinetic Flayer so you don't denotate poxbursters on your squad. Danger Zone is also really useful for not killing your friends - if that's a concern.