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 DR ZAP
 Psyker Build - Warhammer 40k: Darktide 

 DR ZAP
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Covenant Mk VIII Blaze Force Greatsword
Transcendant
Covenant Mk VIII Blaze Force Greatsword
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Warp Resistance
[76/80]%
Cleave Damage
[76/80]%
Finesse
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
1-2 Stamina
10-25% Damage (Flak Armoured Enemies)
Blazing Spirit

Blazing Spirit

Enemy gains 4 Stacks of Soulblaze on Critical Hit.

Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.

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Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
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Warp Resistance
[76/80]%
Quell Speed
[76/80]%
Burn
[76/80]%
Cloud Radius
[76/80]%
Damage
[76/80]%
10-25% Damage (Unarmoured Enemies)
4-10% Ranged Damage (Specialists)
Showstopper

Showstopper

20% chance Elite and Special enemies Explode on kill.

Focused Channelling

Focused Channelling

Your Secondary Attack cannot be interrupted and loses 50% of Secondary Attack Movement Speed penalties.

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Curios

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Gilded Mandible
Transcendant
Gilded Mandible
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+1 Wound(s)

+1 Wound(s)

+5-20% Damage Resistance (Gunners)
-
-
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Snipers)
-
-
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Blessed Bullet
Transcendant
Blessed Bullet
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-
-
-
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Talent Tree

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Description

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///////////////////////////////////////////////////////////////////WARNING!!!////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////WARNING!!!/////////////////////////////////////////////////////////////////////////////

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>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>THIS IS A GLASS CANNON BUILD<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

/Best way to stay alive is to target specialists with your ZAP!, you get an AOE soul blaze and increased dmg on the repeated hits if  you are dealing with maulers, also specialist KILLS give you another free ZAP, chain all these ZAPs together and the wave is gone, specialists and all, and you are on like 30% peril. 

/Your dodges and slides are this classes' bread and butter, be like the wind and crouch slide at every opportunity since it replenishes faster than the basic dodge 

/Make your character short to abuse hitboxes 

/My advice, if things start to go to shit, whip out the staff and let loose with it. 

/When you are out of venting shriek and at 100% peril with everyone down switch to the sword, charge her up and let loose a few times, by then you are again at around 40% peril so you can whip out the staff or start zapping again. 

/Just be warned you only have 2 hits before your toughness breaks and 1 from the bigger enemies so use your blocks effectively and watch tour back, this class isn't really a frontline, more of a battle assist since you are heavily rewarded for specialist ZAPs. i tend to stay in the middle/rear of the team, watching our backs and pushing forward when waves and especially long range specialists are around since you only need a pixel of their head to lock on you can effectively peek out from behind cover with your zap and clear an entire wave go gunners that are suppressing your team and give everyone their toughness back while doing it.

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/Open to suggestions, maybe needs another wound or some fiddling with the curios idk.

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//Ps is you like Mordis trials this is a god tier class, if you roll lucky and get INFECTIOS HEADACHE you just got the chance to carry your entire team by holding down one button all game. 

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Yours faithfully:

 DR-Zap PHD-Professor of internet retardation

The Emperor Protects.

 

 

18 hours ago