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HYBRID VOIDSTRIKE PSYKER
Horde-Clear
Anti-Special
Anti-Elite
+4 more
 HYBRID VOIDSTRIKE PSYKER
 Psyker Build - Warhammer 40k: Darktide 

 HYBRID VOIDSTRIKE PSYKER
 Psyker Build - Warhammer 40k: Darktide 

By wiggle

Class

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Weapons

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Covenant Mk VIII Blaze Force Greatsword
Transcendant
Covenant Mk VIII Blaze Force Greatsword
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Warp Resistance
[80/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Unyielding Enemies)
2-5% Melee Critical Hit Chance
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Unstable Power

Unstable Power

Up to +5% Strength, scaling with Peril.

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Equinox Mk IV Voidstrike Force Staff
Transcendant
Equinox Mk IV Voidstrike Force Staff
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Warp Resistance
[80/80]%
Quell Speed
[80/80]%
Charge Rate
[80/80]%
Blast Radius
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Surge

Surge

2 Shots on Critical Hit. +5% Ranged Crit Chance.

Transfer Peril

Transfer Peril

Quell 8% of your Peril on Weak Spot Hit.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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-
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Blessed Bullet
Transcendant
Blessed Bullet
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-
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Blessed Bullet
Transcendant
Blessed Bullet
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Talent Tree

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Description

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Nobody love voidstrike so I decide to make a guide myself. This staff by itself does has a lot of problems, so you can't just spam it all the time like trauma or inferno staff. But this staff can be very powerful in certain situations, so you do need a powerful melee build to handle the rest of the situation. Think about it like a pkyker's plasma gun, it's poweful, but you do need to pull out your sword 50% of the time.

 Lukily psyker has a very powerful melee, the force greatsword, and it's melee build coinsides most of the elements we need to make voidstrike great again. The key is to build up crit chance as much as possible to abuse surge blessing double shots. You can easily reach 60%ish range crit chance without too much trying. This build is trying to contain peril to prolong scrier's gaze as long as possible, or you can just ignore peril and abuse the lingering time to maximize warp nexus affect. This build is just a smoother and more conservative version, you can go for a more aggresive version as you like.

Playstyle: melee for general horde clearing and self protection, boss damage. Switch to staff for range enemy, extremely dense horde, heavy armor/rager pack, specialist hiding inside a horde. Doesn't eat up your entire team's ammo like gun psyker.

Downside: you don't have the shield for your team.

19 hours ago