Table of Contents
Class
Weapons
Curios
Talent Tree
Description
Fun theorycrafting, will update after speedrunning to havoc 40 and testing ALOT of stuff!
I Intend for this build to be strong, leaning more so into personal power and versatility rather than team utility. And to be heavily optimized for pub Havoc 40 as is, but also having it be a good template build that you can easily tweak as you see fit.
Theorycrafting notes:
Threat Detection Imperative and Galvanic Marking Array can be procced easy by your Servo skull So i believe these 2 should have quite good uptime in Havoc without thinking about them too much.
- Taking Ammunition-Restoration Pod and Gunsmith seems like a hard choice for Melee builds if its worth the points or not, needs testing. +120% free ammo in a 30 minute game and even more value the longer the game goes? Not bad at all, thats more 2x ammo pack charges worth of ammo. So many strong skill points to choose from on this class.
You can probably just swap out Ammunition-Restoration Pod depending on if you have a Survivalist aura veteran in your game or not. (or just a team comp that don't use alot of ammo.) Replace it with Medicae Servo-Skull , Noospheric Command, Superior Defence Engrams , Binary Ballistics Protocol , Sequenced Charge , Evasive Servo Recovery , Shockline Breach Protocol , Enhanced Capacitance Protocols or something else
- Medicae Servo-Skull seems decent, probably will never pick up a single grenade in a Havoc 40 game with it, unless no one else uses grenades ofc. but 4 Charges per game of safely saving a downed & doomed teammate + giving him/her 75% toughness DR and 20% toughness per second for 5 seconds when ressed seems like it can save Runs relatively often.
- Apparently, no weapon blessings apply to Chordclaw and the Servo skull at all, can only scale their DMG etc. in the talent tree.