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Allrounder Arbites build (High-Havoc)
Horde-Clear
Anti-Elite
Crowd Control
+2 more
 Allrounder Arbites build (High-Havoc)
 Arbites Build - Warhammer 40k: Darktide 

 Allrounder Arbites build (High-Havoc)
 Arbites Build - Warhammer 40k: Darktide 

By Sanloms

Class

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Weapons

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Darktide item card top
Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Branx Mk VI Shock Maul and Suppression Shield
Darktide item card middle
Power Output
[60/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
4-10% Melee Damage (Elites)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Opportunist

Opportunist

+25% Melee Rending vs Staggered Enemies.

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Darktide item card top
Agripinaa Mk VII Combat Shotgun
Transcendant
Agripinaa Mk VII Combat Shotgun
Darktide item card middle
Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Scattershot

Scattershot

+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

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Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Toughness
+2-5% Health
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+2-5% Toughness
+2-5% Health
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+6-12% Stamina Regeneration
+2-5% Health
Darktide item card bottom

Talent Tree

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Patch Skitarii Class Old patch

Description

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Build made for High havoc, very fun to play with tons of damage and huge amounts of CC for you and your team. Can deal with almost anything!

 

We don't take a Dog keystone because it is unnecessary when we have Execution Order With no dog keystone you get wayyy more value from Razor-Jaw Augment as well (That talent only procs when the dog pounces on human-sized enemies) 

 

 

Weapons can be swapped out for any other weapons you want, Bolt Pistol, Bolter or Arbites shotgun are 10/10 ranged options. 

Can put +2 Stamina instead of 10% elite DMG on the Maul and shield if you want, can block a lot more gunner/shooter fire then as well as get revives in hordes easier without getting block break etc. +25% Unyielding is also pretty good if you want that. 

 

(Tested and tweaked recently as of 06.02.2026 to be more Meta.)

Video

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1 month ago