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Galvanic Hunter
Anti-Elite
Ranged
 Galvanic Hunter
 Skitarii Build - Warhammer 40k: Darktide 

 Galvanic Hunter
 Skitarii Build - Warhammer 40k: Darktide 

By Helix01

Class

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Weapons

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Branx Mk XI Paired Transonic Blades
Transcendant
Branx Mk XI Paired Transonic Blades
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Penetration
[60/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Cleave Efficiency
[80/80]%
Damage
[80/80]%
5-20% Sprint Efficiency
10-25% Damage (Unarmoured Enemies)
Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by 18% for 3.5 seconds.

Savage Sweep

Savage Sweep

Hitting at least 3 enemies with an attack, increases your cleave by +150% for 3 seconds.

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Branx Mk CV Galvanic Rifle
Transcendant
Branx Mk CV Galvanic Rifle
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Ammo
[80/80]%
Finesse
[80/80]%
Stopping Power
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
4-10% Ranged Weak Spot Damage
4-10% Ranged Damage (Elites)
Deadly Accurate

Deadly Accurate

+60% Critical Weak Spot Damage.

Trickshooter

Trickshooter

+6% Strength on Chained Weak Spot Hit (Any Target). Stacks 5 times.

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Curios

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Mechanicus Icon Illustrious
Transcendant
Mechanicus Icon Illustrious
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
6-15% Sprint Efficiency
+6-12% Stamina Regeneration
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Mechanicus Icon Illustrious
Transcendant
Mechanicus Icon Illustrious
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Toughness
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Mechanicus Icon Illustrious
Transcendant
Mechanicus Icon Illustrious
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Toughness
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Talent Tree

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Description

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<<<< TRANSMISSION RECEIVING >>>>

==============================================================================================

 

[QUERY: PURPOSE OF BUILD]

build.purpose = "Weapon: Galvanic Rifle", "Statistic: Critical Hit Chance", "Statistic: Weakspot Kills", "Resolution: Elite Enemy Termination"

 

RUN [build.execution]

......

Health Damage : avoid ... [Flensing Protocol] maximum = 20% damage, 12% critical_chance

 

[Advanced Combat Doctrines] :

UptimeMaximization {

  • if(duration >= 4) then {
    • fire_rate =+ 30%
    • ranged_critical_chance =+ 30%
    • ranged_cleave =+ 60%
  • }
  • if(elitekilled >= 5) damage =+ 40%

}

 

CapacitanceGeneration {

  • capacitance.drain = 10/s // DOCTRINE ACTIVE
  • capacitance.generation = 2/sec + 1.25/s // passive + critical hit uptime
  • capacitance.generation = 5 + 2 // elitekilled + weakspot kill
  • maximum(capacitance.generation) = 3.25/s +7 // 10.25 capacitance
  • maximum(capacitance.generation) - capacitance.drain = 0.25/s

}

 

[QUERY: SUMMARIZE]

[Advanced Combat Doctrines] UptimeMaximization // ranged_critical_chance = 59.5

[Advanced Combat Doctrines] maximum(damage[elitekilled = 5]) AND [Flensing Protocol] maximum= 60% //  +15% 10s AFTER USE

 

=============================================================================================

<<<< TRANSMISSION ENDS >>>>

Omnissiah Go With You.

19 hours ago