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Experimental plasma gun build
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 Experimental plasma gun build
 Skitarii Build - Warhammer 40k: Darktide 

 Experimental plasma gun build
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Aridin Mk I Power Falchion
Transcendant
Aridin Mk I Power Falchion
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Power Output
[80/80]%
Finesse
[80/80]%
Heat Management
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Cranial Grounding

Cranial Grounding

Reduces Heat buildup by -6% and increases weakspot damage by +4% for 3s on chained weakspot hits. Stacks 5 times.

Overload

Overload

Upon reaching the Lockout state, you cause an Explosion around you and immediately reduce Heat by +25%.

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M35 Magnacore Mk III Plasma Gun
Transcendant
M35 Magnacore Mk III Plasma Gun
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Charge Rate
[80/80]%
Ammo
[80/80]%
Stopping Power
[80/80]%
Thermal Resistance
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Power Blast

Power Blast

Gain between 5% and 25% Crit Chance based on charge level when firing.

Rising Heat

Rising Heat

Up to +20% Strength scaling with Heat Level.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Talent Tree

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Description

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Just a fun plasma gun build I've made. I could do with some help fine tuning.

 

I've done a bunch of testing with Advanced Combat Doctrines and I've found some interesting results as to what talents still generate Capacitance and when they do:

Both Augmented Power-Cycle and Flux Conduit Build-Up  are the only capacitance talents that seem to have an impact during Advanced Combat Doctrines .

Augmented Power-Cycle  is a strange on as it only generates capacitance whilst Advanced Combat Doctrines is active. However, it stops being active during the reloading pause.

Flux Conduit Build-Up is different as it stays active during firing and whitest reloading. this is why I have gone for double reload talents as it's only active for 4 seconds so as long as your reload is longer than the time it takes to reset then all is good.

From what I can tell Reactor Coil Recharge , Capacitor Reclamation Loop and Higher Purpose  do not trigger whilst the ability is active.

I'd also like to note that all forms of capacitance generation increase (Redline Capacitors and Static Capacitor Drain ) have no impact whilst the ability is active or when reloading.

Interesting bug I have found. If you reload your plasma gun but swap away as soon as the heat goes and allow Gunsmith  to finish your reload. you no longer generate heat for the rest of the match

2 weeks ago