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Plasma Ripper
Horde-Clear
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 Plasma Ripper
 Skitarii Build - Warhammer 40k: Darktide 

 Plasma Ripper
 Skitarii Build - Warhammer 40k: Darktide 

By Carnage

Class

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Weapons

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Branx Mk XI Paired Transonic Blades
Transcendant
Branx Mk XI Paired Transonic Blades
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Penetration
[80/80]%
Finesse
[78/80]%
Critical Bonus
[80/80]%
Cleave Efficiency
[80/80]%
Damage
[62/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Flak Armoured Enemies)
Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by 18% for 3.5 seconds.

Superiority

Superiority

+10% Melee Strength for 5s on Elite or Specialist Kill. Stacks 3 times, deteriorating one at a time.

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M35 Magnacore Mk III Plasma Gun
Transcendant
M35 Magnacore Mk III Plasma Gun
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Charge Rate
[80/80]%
Ammo
[60/80]%
Stopping Power
[80/80]%
Thermal Resistance
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Rising Heat

Rising Heat

Up to +20% Strength scaling with Heat Level.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
6-15% Sprint Efficiency
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
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Talent Tree

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Description

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The MKIII Plasma Gun is versatile as a horde clearer by charging, and as a tap shot on armoured enemies like crushers to soften them up as you close in to give em' the CLAW.
The Chordclaw ability is OP, I'm sure it will be nerf'd, use the tap to slash groups of angry Dreg Rager into no-so-angry red mist as they get close. Use the Heavy Chordclaw attack to part Crushers and Scap Rager from their heads, the full 5 charges should be enough to put a Plague Ogryn to sleep with some head shots. Hit, dodge back, hold attack, move in hit em' again, repeat till sleep.
I take the Medicae Skull so you don't need to stop killing to help your fellow lesser Admech or useless flashbag and for hacking.
The Transonic blades are a good secondary to the claw, you can mostly leave them on wide sweep attacks.

13 hours ago