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Insane m1 Garand crit build
Anti-Special
Anti-Elite
Anti-Boss
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 Insane m1 Garand crit build
 Skitarii Build - Warhammer 40k: Darktide 

 Insane m1 Garand crit build
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk XI Paired Transonic Blades
Transcendant
Branx Mk XI Paired Transonic Blades
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Penetration
[76/80]%
Finesse
[76/80]%
Critical Bonus
[76/80]%
Cleave Efficiency
[76/80]%
Damage
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Riposte

Riposte

+16% Critical Chance for 4s on successful Dodge.

Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by 18% for 3.5 seconds.

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Branx Mk CV Galvanic Rifle
Transcendant
Branx Mk CV Galvanic Rifle
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Ammo
[76/80]%
Finesse
[76/80]%
Stopping Power
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Unyielding Enemies)
-
Deadly Accurate

Deadly Accurate

+60% Critical Weak Spot Damage.

Opening Salvo

Opening Salvo

+20% Strength on Salvo's First shot.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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Hello and welcome to the most fun way to play Skitarii!  PING!

EXPLANATION: Read or watch the video

The low down of this build is it is a high crit headshot anti armor/boss build that ALSO is good in melee. This Build should reliably 1-2 shot crushers.

Gameplay loop: Kill chaff -> see elite or specials horde -> pop Advanced Combat Doctrines -> 1 or 2 shot everything -> toggle off advanced combat doctrine.  

Tip: rebind your dodge to spacebar and jump to something else. I almost never vault/jump but im always dodging so naturally space = dodge.

WARNING:  There is a known bug with Advanced Combat Doctrines that causes headshots not to register. Build is still good but as soon as they patch it this build will be even better but occasionally you'll headshot something and it will just pass right through. 

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Weapons: 

1: Branx Mk XI Paired Transonic Blades - good for clearing hordes, that' s what your melee is for. loadout for it is chaff problems. kill flak enemies and maniacs. Always be dodging so riposte is always procing for crits and you are swinging into hordes so rampage should be giving you 18% extra strength constantly. 

Talent synergy - Precision Combat Augurs should be popping nonstop since you should be almost always dodging(+15% dmg), Hybrid Combat Covenant is gonna pop with range kills so you should be swapping back and forth from your garand to melee and be at full 15% extra dmg for both range and melee always. Uncapped Arrestor give us 12.5% attack speed and lets us get Foe-Render Creed that lets us get an extra 15% cleave for melee but also the 7.5% extra rending needed to 1 shot crushers. 

2. Branx Mk CV Galvanic Rifle - PING! - both perks are for crusher damage but elites + dmg make it where we 1 shot pretty much anything anyways. If you're lucky, you crit headshot you should do 6500+ dmg which can reliably 1 shot kill crushers, if you dont crit headshot it's gonna be a 2 shot. Cool thing about Advanced Combat Doctrines is it also has slight auto aim so it makes headshotting even easier.

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Relics:

 Blessings always toughness, combat regen. Last one you could argue for health to help deal with the most annoying enemy in the game, the dreaded buggy ass Poxburster. I find myself dying to those now even more after the update than Dreg Gunner so that's on preference. 

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Talents:

Binary Ballistics Protocol bc u have to 

Moebian Conductor 1. its free 15% dmg needed for the headshot 2. you need it to get to Augmented Power-Cycle which is needed to keep ability charges high.

Precision Combat Augurs free 15% dmg, you should always be dodging anyways

Hybrid Combat Covenant  another free 15% dmg for just killing shit

Ammo-Cell Augury 1. because you have to because it leads to both Galvanic Marking Array (free 20% dmg)  &  Reactor Coil Recharge (farm capacitance). It also helps with ammo scarcity which you will run out of ammo if you just spam shots to be careful.

Rad-Sink make sure that first shot is 20% stronger

Ammunition-Restoration Pod 1. you have to 2. ammo scarcity helper

ABILITY:

Advanced Combat Doctrines headshot machine, Calculated Priority(25% more dmg), Piercing Sight(15 - 30% more crit)

why not Writ of Ammunition Enumeration ? Because you should be 1 - 2 shotting crushers. Fire rate is not your issue, reloading is your biggest bottleneck which is solved with Readiness Doctrines or Gunsmith 

tossup note: You could swap out Readiness Doctrines for Gunsmith, Thought process behind that is you will be swapping to melee a lot so do you want to get 15% reload regardless and then potentially never have to reload because Gunsmith does it for you while you are meleeing OR do you want to guarantee the 25% reload speed from Readiness Doctrines

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Sureshot Cogitator Sync 1. you have to to make your way to Foe-Render Creed 2. +25% headshot dmg is busted AND it works for melee.

Progressive Plating Matrix you have to get this to move forward but it also helps make you more durable

Uncapped Arrestor 1. you have to get it to get to the aura 2.turns you into a melee blender and synergizes well with already fast weapons like Branx Mk XI Paired Transonic Blades 

AURA:

Foe-Render Creed Taken for the rending. You NEED that 7.5% to reliably burst down crushers and maulers

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Power Redistribution Uplink because you have to

Last Stand Relay 1. You need the crit chance and leads to Flux Conduit Build-Up for capa farm

Residual Current Buffer you have to to keep progressing, and 10% dmg reduc is nothing to shake a stick at

Sequenced Charge you have to in toder to get to blitz

BLITZ:

Artificer Servo-Skull  ahhhhh the skull. This is one of, if not the best blitz in the game for 2 reasons. 1. you can tell it to do terminals for you making it where none of your teammates are exposed and 2. Medicae Servo-Skull is absolutely busted. 99% of games are lost because of pressure and cc during pickups. Not anymore lol the skull just does it for you. Absolutely insane. 

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Data Sensor Protocol because you have to to get to Redline Capacitors 

KEYSTONE:

Redline Capacitors there are only 2 auric 40 viable keystones. This one and Flensing Protocols so why this one? Rending baby. That and it gives you and extra ability charge which you'll need. 

Capacitory Limit Override gives 15% more rending needed to kill those crushers and bosses.

note: only procs @ 3  Redline Capacitors or above so try to be at at least 2 before  using ability because just using the ability will add a stack making it 3

Advanced Power Management because 15-20% more dmg on ability use is bonkers.

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Well that's the build guys hope you like it, Big shout out to The Omnissiah and Adderall.

This is a repost, original one I made without logging in stupidly.

Video

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12 hours ago