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The Tech Priest (Blastma)
Horde-Clear
Anti-Special
Anti-Elite
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 The Tech Priest (Blastma)
 Skitarii Build - Warhammer 40k: Darktide 

 The Tech Priest (Blastma)
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk VI Mechanicus Power Sword
Transcendant
Branx Mk VI Mechanicus Power Sword
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Power Output
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Superiority

Superiority

+10% Melee Strength for 5s on Elite or Specialist Kill. Stacks 3 times, deteriorating one at a time.

Chained Deathblow

Chained Deathblow

+20% Critical Chance for 3s on Weak Spot Kill.

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M35 Magnacore Mk III Plasma Gun
Transcendant
M35 Magnacore Mk III Plasma Gun
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Charge Rate
[80/80]%
Ammo
[80/80]%
Stopping Power
[80/80]%
Thermal Resistance
[60/80]%
Damage
[80/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Volatile

Volatile

4%Charge Speed on low Overheat. Stacks up to 5 times.

Blaze Away

Blaze Away

+8% Strength for every shot fired during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Talent Tree

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Description

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The strength of Blast-ma gun lie on it fully charged attack for AOE clear that turn everything into blood mist.

 

The Branx Mk VI Mechanicus Power Sword is for dealing with single armor target any other melee works fine since this build is less focus on melee but more on blastma and spamming Chordclaw Strike 

 

Combo for sword are : ( every Heavy can change to Special Heavy if you have charge )

 

Heavy > Light > Light > Heavy for single target

Push-attack > Light > Heavy > Light for horde clear

 

Holding charge will kept Blaze Away active and since we use the skitarii no heat "tech" with Gunsmith no need to worry about heat anymore so combine with Volatile is obvious since every other blessings either require high heat or help with heat management which is doesn't needed.

 

Swap to 72% Charge and 68% Thermal with Gets Hot! & Rising Heat or Optimised Coolingblessings if the Skitarii plasma no heat "tech" got fixed.

13 hours ago