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Plastarii for [[BIG SHOT]]'s
Horde-Clear
Ranged
Allrounder
 Plastarii for [[BIG SHOT]]'s
 Skitarii Build - Warhammer 40k: Darktide 

 Plastarii for [[BIG SHOT]]'s
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk XI Paired Transonic Blades
Transcendant
Branx Mk XI Paired Transonic Blades
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Penetration
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Cleave Efficiency
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

Riposte

Riposte

+16% Critical Chance for 4s on successful Dodge.

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M35 Magnacore Mk III Plasma Gun
Transcendant
M35 Magnacore Mk III Plasma Gun
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Charge Rate
[76/80]%
Ammo
[80/80]%
Stopping Power
[80/80]%
Thermal Resistance
[60/80]%
Damage
[80/80]%
10-25% Damage (Unyielding Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Gets Hot!

Gets Hot!

Critical hit chance scales by your current heat level up to +10%. Also increases critical ranged attacks damage by +10%.

Power Blast

Power Blast

Gain between 5% and 25% Crit Chance based on charge level when firing.

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Curios

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Redeemer's Gilded Hand
Transcendant
Redeemer's Gilded Hand
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Bombers)
+5-20% Damage Resistance (Gunners)
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Saintly Fragment
Transcendant
Saintly Fragment
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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This build will carry aurics and is HAVOC VIABLE. Do YOU, yes YOU little skitarii, want to compete with FLAMESTAFF PSYKER for damage in your games? Tired of feeling like you can't do anything because there's an OGRYNHEIMER killing every moving thing on the screen? Well here is the [[BIGSHOT]] Build for you!!!

 

Crits are the name of the game. High crit Transonic Blades, high crit Plasma Gun and the auto crit of the Chord Claw. 

MKIII Plasma Gun: You want to use it as the UI tells you to as A SECONDARY WEAPON. So that means hordes that are far away, gunner lines, bosses. Hitting weakspots with the charged shot is key as it generates heat incredibly quick. It helps melt bosses faster and kills reapers and bullwarks in one headshot. Also, thanks to Ammunition-Restoration Pod, you have infinite ammo on a cooldown.

 

 

Transonics: The transonics are built to be able to deal with everything. All around good into everything from Crushers, to Bosses, to Hordes. Not much to it, switch modes. Its simple.

Chord Claw: your 'Get out of jail free card' so to speak, axial slash gets things off of you very fast, heavy with it deals with anything other than a boss in one or two shots. You will also take chunks out of bosses with it.

 

Noospheric Command: this node fucks and I am tired of pretending it doesn't. Don't want do deal with a gunner line? Noospheric Command. Rager pack? Noospheric command. Boss? Noospheric command helps with that too. It is such and underrated node for what it brings to the table in low cap builds. You don't NEED 3 stacks of chord claw but you do need some so it takes getting used to. Target priority is KEY.

 

Medicae Skull: Do I even need to say anthing other than, long range resing?

 

ANYWAY, I hope you have as much fun with this build as I know I did. I may post a video at some point to for review. :3

17 hours ago