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 ASSAILSIN
 Psyker Build - Warhammer 40k: Darktide 

 ASSAILSIN
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[80/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

Uncanny Strike

Uncanny Strike

Hitting an enemy's weakspot applies 8 stacks of 2.5% Brittleness. Duration 5 seconds. 16 max stacks.

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Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Talent Tree

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Description

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Looking to give the heretics whiplash? Well look no further.

 

This build is for those who are looking to play the Psyker a little differently. Not a slow, squishy, backline caster, but instead a fast, self-reliant assassin.

 

Starting with the primary weapon, select the Mk IV Dueling Sword. This sword rewards clean, precise weak spot hits and provides incredible mobility, something this build relies on.

 

For the secondary weapon, pick up the Quickdraw Stub Revolver: Zarona. The secret sauce of the Zarona is it's penetrative capabilities and insanely high damage output.

 

All your curios contribute to keeping you alive, just in different ways. All three should have combat ability regen, because we will want to be in this state as often as possible, and and ally revive speed, as quicker ally revives ensure you don't stay in one place longer than necessary. The first two should also have +Toughness (main), and resistance to gunners. Resistance to gunners keeps you alive while you're on the run. Your third curio's main slot should have +3 max stamina (main), and stamina regeneration. Higher stamina and regen speeds keep you on the move.

 

I will update this build to explain in further detail the nitty-gritty details in the future.

1 day ago