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Psyker High Crit High Peril Melee
Horde-Clear
Frontliner
Melee
+1 more
 Psyker High Crit High Peril Melee
 Psyker Build - Warhammer 40k: Darktide 

 Psyker High Crit High Peril Melee
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Turtolsky Mk IX Heavy Sword
Transcendant
Turtolsky Mk IX Heavy Sword
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Cleave Damage
[80/80]%
First Target
[80/80]%
Cleave Targets
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
2-5% Melee Critical Hit Chance
4-10% Melee Critical Hit Damage
Perfect Strike

Perfect Strike

Critical Hits ignore Hit Mass bonus from Armour. +10% Melee Critical Hit Damage.

Chained Deathblow

Chained Deathblow

+20% Critical Chance for 3s on Weak Spot Kill.

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Kantrael Mk IX Infantry Lasgun
Transcendant
Kantrael Mk IX Infantry Lasgun
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Ammo
[76/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[76/80]%
Mobility
[60/80]%
Increase Ranged Critical Strike Chance by 2-5%
4-10% Ranged Critical Hit Damage
Headhunter

Headhunter

+20% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.

Deadly Accurate

Deadly Accurate

+100% Critical Weak Spot Damage.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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Im a very melee centric player and i like magic, so Psyker is the way to go, This is my attempt to make a Melee Crit centric build, take advantage of the high peril buffs, and runs bubble to help if the ranged damage gets to overwhelming (or you or your team needs a "safe" zone), otherwise Empathic Evasion should be able to handle those pesky ranged enemies well enough.

 

One of the parts im still unsure on is i want to take Enfeeble to double Charged Strikes damage and get the 10% damage bonus, but im not sure which, if any, perks i can pull from that make that trade actually worth it

6 hours ago