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Kantrael Mk IX Infantry Lasgun

Kantrael Mk IX Infantry Lasgun
Weapon - Darktide

With its improved charge pack and focussing array, the MG XII is amongst the most powerful lasguns to come out of the manufactorums of Kantrael, albeit somewhat slower to fire than its cousins.

Available on

Psyker
Level 3
Veteran
Level 1
Zealot
Level 5

Specialization

High Damage

A high-powered weapon with greatly improved damage output.

High Capacity

A ranged weapon with increased ammo capacity.

Stats

Ammo

Weapon's Ammo capacity.

  • Magazine Size: [60 - 120]
  • Ammo Reserve: [300 - 720]

Damage

How much damage the weapon inflicts.

  • Damage vs Unarmoured (Near): [0.66 - 0.94]
  • Damage vs Unarmoured (Far): [0.84 - 1.17]
  • Damage vs Infested (Near): [0.66 - 0.94]
  • Damage vs Infested (Far): [0.84 - 1.17]
  • Damage: [218.75 - 306.25]

Mobility

Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.

  • Sprint Speed: [-0.45 - 0.45]
  • Moving Spread: [32.72 - 29.45]
  • Dodge Distance: [0.7 - 0.8]
  • Dodge Limit: [3 - 4]
  • Dodge Speed: [1.11 - 1.14]

Stability

Affects Recoil, Spread and Sway after firing the Weapon.

  • Recoil: [1.52 - 0.43]
  • Moving Recoil: [1.51 - 0.98]
  • Recoil: [21.06 - 5.99]
  • Moving Recoil: [16.14 - 9.6]
  • Spread: [29.36 - 21.84]
  • Sway: [81.18 - 13.86]

Stopping Power

Measure of the Impact and Stagger inflicted on enemies.

  • Damage vs Flak Armoured (Near): [0.27 - 0.54]
  • Damage vs Flak Armoured (Far): [0.34 - 0.68]
  • Damage vs Carapace Armoured (Near): [0.01 - 0.01]
  • Damage vs Carapace Armoured (Far): [0.01 - 0.01]
  • Damage vs Unyielding (Near): [0.58 - 1.05]
  • Damage vs Unyielding (Far): [0.74 - 1.3]
  • Damage vs Maniacs (Near): [0.74 - 1.3]
  • Damage vs Maniacs (Far): [1.13 - 1.92]
  • Weapon Stagger: [6.8 - 13.6]

Actions

Primary Action
Hip Fire • Semi-automatic Hip Fire • Semi-automatic

Hip Fire • Semi-automatic

Shooting swiftly at the expense of some accuracy.

Secondary Action
Aim Down Sights • Semi-automatic Aim Down Sights • Semi-automatic

Aim Down Sights • Semi-automatic

Aim Down Sights for better targeting.

Special Action
Torch

Torch

Turn on or off the weapon mounted torch. Useful in dark areas.

Damage Tables

Available Blessings

Between the Eyes

Between the Eyes

Gain Suppression Immunity for 2.4-3.6s on Weak Spot Hit.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Deadly Accurate

Deadly Accurate

+70-100% Critical Weak Spot Damage.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Efficiency

Efficiency

+33% Reduced Ammo use after not shooting for 4-5.5s.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Falter

Falter

Increased stagger on enemies by 60-90%, on Weakspot hit. Additionally, increases ranged stagger strength by 30%.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Ghost

Ghost

Immune to Ranged Attacks for 0.6-1.2s on Weak Spot Hit.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Headhunter

Headhunter

+14-20 Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Infernus

Infernus

+1-4 Burn Stack(s) on Critical Hit to a maximum of 3-12 Stack(s).

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
No Respite

No Respite

Up to +14-20% Damage on Hit (Staggered Enemy), scaling with Stagger.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Opening Salvo

Opening Salvo

+14-20% Strength on Salvo's First shot.

Tiers: Tier 1 Tier 2 Tier 3 Tier 4
Telescopic Sight

Telescopic Sight

Increased Scope Zoom

Unobtainable

Available Perks

+4-10% Ranged Critical Hit Damage
+4-10% Ranged Damage (Groaners, Poxwalkers)
+4-10% Ranged Damage (Specialists)
+5-10% Reload Speed
+10-25% Damage (Infested Enemies)
+4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
+5-20% Sprint Efficiency
+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
+1-2 Stamina (Weapon is Active)
+10-25% Damage (Unyielding Enemies)
+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Unarmoured Enemies)
+4-10% Ranged Damage (Elites)
Kantrael Mk IX Infantry Lasgun
Weapon Preview

The Kantrael MG XII Infantry Lasgun is a Weapon that can be found in Darktide, Warhammer 40k. The weapon has a slightly slower firing rate than the Kantrael MG IV Infantry Lasgun. Hip fire accuracy is bad and the weapon has recoil. However, the weapon is very accurate while aiming through the holographic sight if you manage to handle the recoil. 

While the weapon shoots slower, it deals great damage to enemies. The weapon is semi automatic. The special function is a flashlight, especially useful in darker areas and when the low visibility modifier is active in missions.

Kantrael MG XII Infantry Lasgun Weapon - Darktide
Kantrael MG XII Infantry Lasgun Weapon - Darktide
Holographic Sight - Kantrael MG XII Infantry Lasgun
Holographic Sight - Kantrael MG XII Infantry Lasgun
Kantrael MG XII Infantry Lasgun Example
Kantrael MG XII Infantry Lasgun Example

Frequently Asked Questions

At which level does the Kantrael Mk IX Infantry Lasgun unlock for the Psyker in Darktide?

The Kantrael Mk IX Infantry Lasgun unlocks for the Psyker at level 3.

At which level does the Kantrael Mk IX Infantry Lasgun unlock for the Veteran in Darktide?

The Kantrael Mk IX Infantry Lasgun unlocks for the Veteran at level 1.

At which level does the Kantrael Mk IX Infantry Lasgun unlock for the Zealot in Darktide?

The Kantrael Mk IX Infantry Lasgun unlocks for the Zealot at level 5.