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 Mobile Shock Unit
 Skitarii Build - Warhammer 40k: Darktide 

 Mobile Shock Unit
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Catachan Mk VI Combat Blade
Transcendant
Catachan Mk VI Combat Blade
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Lacerate

Lacerate

4 Bleed Stacks on non-Weak Spot Hits.

Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

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Branx Mk XI Phosphor Blast Pistol
Transcendant
Branx Mk XI Phosphor Blast Pistol
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Ammo
[80/80]%
Penetration
[80/80]%
Critical Bonus
[8/80]%
Damage
[80/80]%
Mobility
[80/80]%
4-10% Ranged Damage (Groaners, Poxwalkers)
5-20% Sprint Efficiency
Infernus

Infernus

5 Burn Stack(s) on Critical Hit to a maximum of 15 Stack(s).

Surgical

Surgical

+10% Critical Chance for every 0.33 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Saintly Fragment
Transcendant
Saintly Fragment
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6-15% Sprint Efficiency
6-15% Sprint Efficiency
6-15% Sprint Efficiency
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Saintly Fragment
Transcendant
Saintly Fragment
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6-15% Sprint Efficiency
6-15% Sprint Efficiency
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+5-20% Damage Resistance (Pox Hounds)
+5-20% Damage Resistance (Pox Hounds)
+5-20% Damage Resistance (Pox Hounds)
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Talent Tree

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Description

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based off of MisterEtides amazing build found here https://www.youtube.com/watch?v=ZWdbvHRLpg0 I had so much fun with this thank you

 

This build adds more consistency taking into account if the player doesn't have elite movement and push/block skills while still maintaining effectiveness. 

 

build points:

 

System Shock: electrocuting an enemy will apply 4 stacks of brittleness to them, so essentially maximizing electrical output to weaken/stun enemies.

 

Electro-strike conduit melee critical electrocute the first target hit, makes you a genuine close range threat to almost anything. Locking them in place and filling them with brittleness.

 

 

 

This build rewards rushing in with your combat blade first (which is tempting due to its speed) to stun and apply brittleness to enemies turning them into butter for your teammates to follow up into them, mobility of the combat blade helps with positioning for emitter and general survivability. The daggers mobility is nice for charging into ranged units to turn them into melee enemies, and staying safe while fighting Ragers, and overall softening up dangerous melee units by stunning and weakening them consistently, This genuienly makes you feel like a voltaic assassin. You want to be the first person on top of the Rager/Crusher threat. Taking Elite stragglers out and coming out on top and ready for the next piece of action. Electric Power overload, Lacerate on combat blade and phosphorous pistol punch through comes together nicely in hordes as well

 

Nuance:

 

The resurgence aura: plays into toughness regen regardless of proximity makes it less punishing for all parties when party members are spread out or or when you are more separate from your party. It could be swapped for foe-render creed

 

I chose Power Overload over Flensing Protocols because there is the AoE electricity effect with it's electric shock power extension. which just feels good aesthetically. And since there are particularly long wait times for the full voltaic emitter charges that you want if you don't have weakspot/enemy cap regen perks. it's harder to maintain the full benefits of flensing protocols is to compensate for a lack of high level defensive capabilities from the player. Maintaining flensing protocols is slightly less consistent due to the struggle of capacitance buildup and the requirement for 3 charges for maximum effectiveness. But I also happen to have another build designed for Flensing Protocol maintenance.

 

 

speaking of voltaic emitter with the capacitance amount/regen in mind, you want to use Noospheric command every 5-6 seconds when at full stacks, wait for it to regen to 3 stacks or around there. I generally use it once or twice off the bat when I pull up on a heavier unit And adversely when you cast emitter proceed to spam it, it won't be at full charges for a while so you may as well get the damage in during that time, especially since 25 capacitance is not actually required.

 

maintaining threat detection imperative is much easier and more consistent with the phosphorous pistol, due to its immense punch through you can fire it once or twice into a horde and it will get max stacks, especially if the DoT triggers ranged kills. the servo skull will occasionally maintain TDR buffs as well. Occasional use of noospheric command will often munch down on weaker units to add to the TDR stacks. Maintaining this is essential for Skitarii without elite movement, as poxbursters will easily take half your health and a ton of corruption without it.

 

Weapons:

 

Phosphorous pistol needs no further explanation. as stated its punch through is useful for conveniently maintaining TDR stacks from threat detection and defense Ingrams Or with its high damage maintaining Galvanic Marking Array with it's high Last Shot To Kill consistency for elite kill buffs.

 

Combat blade ideally should have lacerate because it still works its magic while strafing around enemies, missing headshots and horde clearing, It's too versatile to pass up. If you decide to leave an enemy after focusing on them they are still going to be effective by massive bleed, brittleness, and some electricity stacks, so diverting focus is less punishing.

 

flex points:

 

The primary points to take off are Medicae servo skull (which I can hardly bring myself to do) and critical power overload, with this you can really go heavy asf on damage like with the inclusion of Assasination protcols and galvanic marking array or maygbe even sequenced charge for range

 

If you have high level movement and defensive capabilities you can swap some toughness talents and gear them towards your preferences.

 

I'm thinking of trading weakspot damage for invigorating overload for extra support. Since overload generally triggers more often in dense situations, ill test that vs voltaic restoration. 

 

Galvanic marking array: is highly considerable depending if you are on the strict habit of shooting specials in the face all the time. Which we should be to be fair.

 

other than that there are many close options for capacitance generation here depending on your playstyle/preferences, overall. Weapons with perfect horizontal strikes with horde clearing headshots combined with 2% cap on weakspot kill, and on other builds especially combined with 3 enemies hit restores 1% cap generates insane capacitance. if you are willing to sacrifice other talents you could make your way to those, the horizontal heavy on the combat knife might give decent regen if combined with some cleave. if you can get something 3 kills in on horizontal strike with the combat blade it's worth high consideration 

 

 

Etide comparison:

 

the perfect metaphor for this is something like switching galvanic array for 25% weakspot damage, you can maintain weakspot damage or consistently shoot specials to maintain 20% raw damage, this is trying to keep elements while fitting my gameplay asthetic and desire for braindead convienence.

if you are a highly skilled player who can consistently maintain buffs by avoiding strikes and being on top of elite kills Etide's is objectively better. but I made some sacrifices to maintain raw consistency, power overload in my opinion has a nice gameplay aesthetic as well.

 

thanks yall and have fun.   -Goon-Unit-77

 

 

 

16 hours ago