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Flensing Menace
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 Flensing Menace
 Skitarii Build - Warhammer 40k: Darktide 

 Flensing Menace
 Skitarii Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk VI Mechanicus Power Sword
Transcendant
Branx Mk VI Mechanicus Power Sword
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Power Output
[76/80]%
First Target
[76/80]%
Finesse
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
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Superiority

Superiority

+10% Melee Strength for 5s on Elite or Specialist Kill. Stacks 3 times, deteriorating one at a time.

Sunder

Sunder

Increased Cleave and +10% Heavy Melee Attack Damage on Energised Attacks.

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Branx Mk IV Arc Rifle
Transcendant
Branx Mk IV Arc Rifle
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Ammo
[76/80]%
Reload Speed
[76/80]%
Arc Efficiency
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
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Dumdum

Dumdum

+4% Close Range damage on Repeated Hit. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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-
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Blessed Bullet
Transcendant
Blessed Bullet
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-
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Blessed Bullet
Transcendant
Blessed Bullet
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-
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Talent Tree

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Description

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this is meant to be a hybrid damage/support build.

 

this isn't too complex in it's points and purposes.

 

Nuance: 

 

Activating advanced combat doctrines and switching to your melee immediately still qualifies as an ability use even though you only spent 25 capacitance. Thus, it can be used nearly 7 times in a row for team toughness regen or basically at will. To also maintain flensing protocol and moebian stacks, which we will get into.

 

Moebian conductor: Gain 15% damage for 10s on ABILITY USE

 

Voltaic Restoration: Restore 20% toughness to you and allies in coherency on ABILITY USE, spam that to deliver loads of toughness to your team

 

Enhanced Capacitance protocols: Restores all flensing protocol stacks on ABILITY USE

 

and Finally, Sequenced Charge: gain 12.5 strength on gaining a charge, since you are often going to use a charge that ends in 75% capacitance, and combining that with the weakspot and 3 enemy hit cap charge, this will proc consistently.

 

essentially we are stacking M conductor: 10%dmg

galvanic array 20% damage

assault doctrine 15% damage

flensing with 20% damage

25% weakspot damage

spending 1 stamina grants 15% damage

with a whopping 80% damage, 105 on weakspot hits, AND toughness regen for squad in tight situations capable of preventing serious health damage to them if timed correctly

 

this brings a mechanicus sword light attack on a crusher head from 241 to 535 with max buffs. I'm also seeing 4000+ damage on a crit headshot to a cursher head for the phosphorous pistol so yes it preforms as advertised.

 

 

last stand + plus sinew gives a whopping 18% crit chance

 

16 hours ago