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Scrapper Skitarii bullet hose (thinking optional)
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 Scrapper Skitarii bullet hose (thinking optional)
 Skitarii Build - Warhammer 40k: Darktide 

 Scrapper Skitarii bullet hose (thinking optional)
 Skitarii Build - Warhammer 40k: Darktide 

By oody

Class

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Weapons

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Branx Mk VI Mechanicus Power Sword
Transcendant
Branx Mk VI Mechanicus Power Sword
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Power Output
[80/80]%
First Target
[76/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
4-10% Melee Weak Spot Damage
Supercharge

Supercharge

4 stacks of Brittleness on Energised Hit.

Superiority

Superiority

+10% Melee Strength for 5s on Elite or Specialist Kill. Stacks 3 times, deteriorating one at a time.

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Ius Mk IV Shredder Autopistol
Transcendant
Ius Mk IV Shredder Autopistol
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Ammo
[76/80]%
Collateral
[76/80]%
Stopping Power
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
4-10% Ranged Critical Hit Damage
10-25% Damage (Flak Armoured Enemies)
Cavalcade

Cavalcade

+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.

Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
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Talent Tree

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Description

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are you the embodiment of speed? do you have a vendetta against any snipers, trappers, flamers, that you cant see within a 100 mi radius? do you miss the lok-1 smart rifle from DRG? 

if so this build is for you. this is a fun sidegrade to the usual Advanced Combat Doctrines arc rifle build

 in my opinion this build utilizes ADC to its max potential (in the buggy state it is right now where the lock on doesnt always lock on to what your looking at) because the redundancy of the amount of bullets you fire will make sure at least 85% of your shots are locking on to where they should be going

 

BUILD SUMMARY

this is a run and gun bullet hose High Crit build maxing out Capacitance to mow down hoards or clear gunners extremely fast. it does great against anything that's not too heavily armored even Scab Mauler's as long as you aim for bodyshots. as long as your in Advanced Combat Doctrines you can pretty much run out into the open and accurately shoot down any gunners from ridiculous ranges with minimal effort, it does take a bit to take down Scab Plasma Gunner 's but not by much and it staggers them. ACD pretty much turns the Ius Mk IV Shredder Autopistol into a long range automatic sniper. of course a shredder pistol isnt gonna do much against Crusher 's so we use the Branx Mk VI Mechanicus Power Sword as a back up anti carapace weapon and crowd control to have enough space to freely pull out your shredder and clean up. we are also taking Noospheric Command to have something to use capacitance on when theres too much armor. ACD is your main resource if you want to run and gun or need toughness on demand as long has you have a charge you should be fine in almost any situation.

RANGED GAMEPLAN

1. activate ACD

2. run towards where you think most of the gunfire's coming from (pro tip: you can run while shooting with the Ius Mk IV Shredder Autopistol )

3. lazily swipe your mouse across the area you think they are while bullet hosing until you see hitmarkers. optionally you can wait until you see the blue lock on cog before firing.

4. profit $$$

MELEE GAME PLAN 

the Branx Mk VI Mechanicus Power Sword is very strikedown centric but has some decent sweep moves you can loop and recharges by itself quickly compared to the Branx Mk III Arc Maul 

you want to constantly have your melee out so Gunsmith can reload for you after emptying your magazine

 Sweep Combos:

L1 -> (H2-> L4 -> H2 ->L4) this part loops

pushblock L ->L4 ->H2 ->pushblock L  Loop

dont forget to add a couple side dashes here and there to keep toughness loss low

 

CRUSHER SURVIVAL GUIDE

H1 > L > L> H

the strongest heavy swing is H3 the overhead. so if you can try to hold the full length when you see that overhead to deal max possible damage but be careful as this move kills all movement. DONT FORGET TO DOUBLE PING so servo-skull and your team can lend a hand. heavy energized swings also stagger which can be your chance to run closer to your team or interrupt the dreaded overhead

 

BUILD MODIFIERS

Branx Mk III Arc Maul with Confident Strike and Thunderous is good but if you have no charge you're pretty much boned. use your charge wisely. 

Medicae Servo-Skull is also good but it will take a lot longer to deal with crushers (usually your full charge bar).

7 hours ago