Measure of the Impact and Stagger inflicted on enemies.
Thermal Resistance
[70/80]%
Heat Resistance:
0.2
[0.3 | 0.15]
Heat Resistance:
0.26
[0.4 | 0.2]
Use of this weapon generates Heat. The higher the Thermal Resistance value, the less Heat is generated with each attack.
Damage
[80/80]%
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unarmoured (Far):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
1.1
[0.84 | 1.17]
Damage vs Infested (Far):
1.1
[0.84 | 1.17]
Damage:
755
[475 | 825]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Rising Heat
Up to +20% Strength scaling with Heat Level.
Gets Hot!
Critical hit chance scales by your current heat level up to +10%. Also increases critical ranged attacks damage by +10%.
Curios
Blessed Bullet
Transcendant
+17-21% Max Health
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+17-21% Max Health
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+17-21% Max Health
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+4-10% Revive Speed (Ally)
Talent Tree
Patch
Depths of the Damned
Live
Darktide Missions Played with this Skitarii Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
Tried to make the plasma mk3 work and I've been liking what I've got so far but can be switched out for the mk2 version with no issues
May want to switch Reactor Coil Recharge with something else I mainly only use it to help with Noospheric Command since it now requires 25% capacitance to activate but have tried without it and there wasn't that big of a difference in capacitance gain