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All-Rounder Zealot
Horde-Clear
Anti-Special
Anti-Elite
+7 more
 All-Rounder Zealot
 Zealot Build - Warhammer 40k: Darktide 

 All-Rounder Zealot
 Zealot Build - Warhammer 40k: Darktide 

By Pister

Class

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Weapons

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Munitorum Mk X Relic Blade
Transcendant
Munitorum Mk X Relic Blade
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Power Output
[76/80]%
Finesse
[79/80]%
Heat Management
[80/80]%
Damage
[69/80]%
Mobility
[76/80]%
4-10% Melee Weak Spot Damage
10-25% Damage (Carapace Armoured Enemies)
Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by +36% for 3.5 seconds.

Energy Leakage

Energy Leakage

Increases Strength up to +20%, scaled on Heat.

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Agripinaa Mk I Infantry Autogun
Transcendant
Agripinaa Mk I Infantry Autogun
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Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
4-10% Ranged Damage (Groaners, Poxwalkers)
1-2 Stamina (Weapon is Active)
Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50% Stamina.

Punishing Salvo

Punishing Salvo

+50% Weakspot Damage on Second, Third and Fourth shots in a Salvo.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+5-20% Damage Resistance (Mutants)
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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Talent Tree

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Description

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This is basically made for every game mode: Expeditions, Havoc, Hordes and Auric difficulty. The relic sword has a specific animation where the character wields it at the point; this is where the invisibility combo shines, as it allows for a direct critical hit to any enemy's weak spot. 

 

Against Beast of Nurgle allows for a one-shot kill.
Against other bosses, it varies, but in general it deals good damage. In addition to being somewhat tanky, it offers significant toughness recovery and increased resistance against special enemies.

Invisibility isn't just for damage; it allows you to complete objectives without being interrupted and revive allies in situations where you'd otherwise be unable to survive on your own.
 

¡The only enemies that have detected me while invisible are the Daemonhost and the Pox Bursters, so be careful with these!

The secondary weapon has good damage and is effective at long range, allowing you to punish special ranged enemies without having to get too close.

You can equip other grenades, but knives are very slow to use, and the stunstorm grenade doesn't do any damage, so it won't help you against strong enemies.

2 hours ago