Agripinaa Mk I Infantry Autogun
Weapon - Darktide
Unsubtle weapons, known for their excessive kick and bright muzzle flash, Agripinaa autoguns are still popular due to their stopping power and reliability.
Available on
Specialization
Rapid Fire
Ranged weapon that sacrifices accuracy for a high rate of fire.
Precise
Improved aim, rewarding careful selection of targets and ammo-efficient shots.
Stats
Ammo
Weapon's Ammo capacity.
- Magazine Size: [25 - 40]
- Ammo Reserve: [250 - 400]
Damage
How much damage the weapon inflicts.
- Damage vs Unarmoured (Near): [0.84 - 1.17]
- Damage vs Unarmoured (Far): [0.66 - 0.94]
- Damage vs Infested (Near): [0.84 - 1.17]
- Damage vs Infested (Far): [0.66 - 0.94]
- Damage: [75 - 105]
Mobility
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
- Sprint Speed: [-0.45 - 0.45]
- Moving Spread: [41.01 - 35.51]
- Dodge Distance: [0.7 - 0.8]
- Dodge Limit: [3 - 4]
- Dodge Speed: [1.11 - 1.14]
Stability
Affects Recoil, Spread and Sway after firing the Weapon.
- Recoil: [1.29 - 0.22]
- Moving Recoil: [1.11 - 0.27]
- Recoil: [7.02 - 1.26]
- Moving Recoil: [8.88 - 2.05]
- Spread: [31.45 - 26.27]
- Sway: [52.33 - 16.26]
Stopping Power
Measure of the Impact and Stagger inflicted on enemies.
- Damage vs Flak Armoured (Near): [0.42 - 0.81]
- Damage vs Flak Armoured (Far): [0.34 - 0.68]
- Damage vs Carapace Armoured (Near): [0.03 - 0.07]
- Damage vs Carapace Armoured (Far): [0.03 - 0.07]
- Damage vs Unyielding (Near): [0.74 - 1.3]
- Damage vs Unyielding (Far): [0.58 - 1.05]
- Damage vs Maniacs (Near): [0.74 - 1.3]
- Damage vs Maniacs (Far): [0.58 - 1.05]
- Weapon Stagger: [2.4 - 5.8]
Actions
Hip Fire • Fully automatic
Shooting swiftly at the expense of some accuracy.
Aim Down Sights • Fully automatic
Aim Down Sights for better targeting.
Torch
Turn on or off the weapon mounted torch. Useful in dark areas.
Damage Tables
Available Blessings
Bug Out
+10-17.5% Sprint speed for 1s after Dodging a Ranged Attack.
UnobtainableDeathspitter
+5-6.5% Strength for 3.5s on Close Range Kill.
Dumdum
+4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.
Fire Frenzy
Gain +7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.
Hit & Run
Immune to Ranged Attacks for 0.7-1s on Close Range Kill.
Punisher
+2-5% Damage for 1.75 seconds on Kill.
UnobtainablePunishing Salvo
+35-50% Weakspot Damage on Second, Third and Fourth shots in a Salvo.
Quickloader
+35-50% Reload Speed after Dodging for 2s.
UnobtainableRaking Fire
+32.5-40% Damage when shooting Enemies in the back.
Speedload
+7-10% Reload Speed for 2.5 seconds after Close Kill. Stacks 5 times.
Stripped Down
Gain Ranged Attack Immunity while sprinting with over 50-80% Stamina.
Sustained Fire
+14-20% Damage on Second, Third and Fourth shots in a Salvo.
Terrifying Barrage
Suppress Enemies within 5-8 Radius on Close Range Kill.
Available Perks
Frequently Asked Questions
At which level does the Agripinaa Mk I Infantry Autogun unlock for the Psyker in Darktide?
The Agripinaa Mk I Infantry Autogun unlocks for the Psyker at level 1.
At which level does the Agripinaa Mk I Infantry Autogun unlock for the Veteran in Darktide?
The Agripinaa Mk I Infantry Autogun unlocks for the Veteran at level 1.
At which level does the Agripinaa Mk I Infantry Autogun unlock for the Zealot in Darktide?
The Agripinaa Mk I Infantry Autogun unlocks for the Zealot at level 14.