Unsubtle weapons, known for their excessive kick and bright muzzle flash, Agripinaa autoguns are still popular due to their stopping power and reliability.
Ranged weapon that sacrifices accuracy for a high rate of fire.
Improved aim, rewarding careful selection of targets and ammo-efficient shots.
Weapon's Ammo capacity.
How much damage the weapon inflicts.
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
Affects Recoil, Spread and Sway after firing the Weapon.
Measure of the Impact and Stagger inflicted on enemies.
Shooting swiftly at the expense of some accuracy.
Aim Down Sights for better targeting.
Turn on or off the weapon mounted torch. Useful in dark areas.
+6.5% Strength for 3.5s on Close Range Kill.
+6% Close Range damage on Repeated Hit. Stacks 5 times.
Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.
Immune to Ranged Attacks for 1s on Close Range Kill.
+50% Weakspot Damage on Second, Third and Fourth shots in a Salvo.
+40% Damage when shooting Enemies in the back.
+10% Reload Speed for 2.5 seconds after Close Kill. Stacks 5 times.
Gain Ranged Attack Immunity while sprinting with over 50% Stamina.
+20% Damage on Second, Third and Fourth shots in a Salvo.
Suppress Enemies within 8m Radius on Close Range Kill.
The Agripinaa Mk I Infantry Autogun unlocks for the Psyker at level 1.
The Agripinaa Mk I Infantry Autogun unlocks for the Veteran at level 1.
The Agripinaa Mk I Infantry Autogun unlocks for the Zealot at level 14.
The Agripinaa Mk I Infantry Autogun unlocks for the Arbites at level 1.
The Agripinaa Mk I Infantry Autogun unlocks for the Hive Scum at level 7.