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 Agripinaa Mk I Infantry Autogun 
 Warhammer 40k: Darktide 

 Agripinaa Mk I Infantry Autogun 
 Warhammer 40k: Darktide 

Unsubtle weapons, known for their excessive kick and bright muzzle flash, Agripinaa autoguns are still popular due to their stopping power and reliability.

Classes

Zealot
Level 14
Psyker
Level 1
Veteran
Level 1

Specialization

Rapid Fire

Ranged weapon that sacrifices accuracy for a high rate of fire.

Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots.

Stats

Ammo

Weapon's Ammo capacity.

  • Magazine Size: [25 - 40]
  • Ammo Reserve: [250 - 400]

Damage

How much damage the weapon inflicts.

  • Damage vs Unarmoured (Near): [0.84 - 1.17]
  • Damage vs Unarmoured (Far): [0.66 - 0.94]
  • Damage vs Infested (Near): [0.84 - 1.17]
  • Damage vs Infested (Far): [0.66 - 0.94]
  • Damage: [75 - 105]

Mobility

Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.

  • Sprint Speed: [-0.45 - 0.45]
  • Moving Spread: [41.01 - 35.51]
  • Dodge Distance: [0.7 - 0.8]
  • Dodge Limit: [3 - 4]
  • Dodge Speed: [1.11 - 1.14]

Stability

Affects Recoil, Spread and Sway after firing the Weapon.

  • Recoil: [1.29 - 0.22]
  • Moving Recoil: [1.11 - 0.27]
  • Recoil: [7.02 - 1.26]
  • Moving Recoil: [8.88 - 2.05]
  • Spread: [31.45 - 26.27]
  • Sway: [52.33 - 16.26]

Stopping Power

Measure of the Impact and Stagger inflicted on enemies.

  • Damage vs Flak Armoured (Near): [0.42 - 0.81]
  • Damage vs Flak Armoured (Far): [0.34 - 0.68]
  • Damage vs Carapace Armoured (Near): [0.03 - 0.07]
  • Damage vs Carapace Armoured (Far): [0.03 - 0.07]
  • Damage vs Unyielding (Near): [0.74 - 1.3]
  • Damage vs Unyielding (Far): [0.58 - 1.05]
  • Damage vs Maniacs (Near): [0.74 - 1.3]
  • Damage vs Maniacs (Far): [0.58 - 1.05]
  • Weapon Stagger: [2.4 - 5.8]

Actions

Primary Action
Hip Fire • Fully automatic Hip Fire • Fully automatic

Hip Fire • Fully automatic

Shooting swiftly at the expense of some accuracy.

Secondary Action
Aim Down Sights • Fully automatic Aim Down Sights • Fully automatic

Aim Down Sights • Fully automatic

Aim Down Sights for better targeting.

Special Action
Torch

Torch

Turn on or off the weapon mounted torch. Useful in dark areas.

Damage Tables

Available Blessings

Bug Out

Bug Out

+10-17.5% Sprint speed for 1s after Dodging a Ranged Attack.

Deathspitter

Deathspitter

+5-6.5% Strength for 3.5s on Close Range Kill.

Dumdum

Dumdum

+4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.

Fire Frenzy

Fire Frenzy

Gain +7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

Hit & Run

Hit & Run

Immune to Ranged Attacks for 0.7-1s on Close Range Kill.

Punisher

Punisher

+2-5% Damage for 1.75 seconds on Kill.

Punishing Salvo

Punishing Salvo

+35-50% Weakspot Damage on Second, Third and Fourth shots in a Salvo.

Quickloader

Quickloader

+35-50% Reload Speed after Dodging for 2s.

Raking Fire

Raking Fire

+32.5-40% Damage when shooting Enemies in the back.

Speedload

Speedload

+7-10% Reload Speed for 2.5 seconds after Close Kill. Stacks 5 times.

Stripped Down

Stripped Down

Gain Ranged Attack Immunity while sprinting with over 50-80% Stamina.

Sustained Fire

Sustained Fire

+14-20% Damage on Second, Third and Fourth shots in a Salvo.

Terrifying Barrage

Terrifying Barrage

Suppress Enemies within 5-8 Radius on Close Range Kill.

Available Perks

+4-10% Ranged Critical Hit Damage
+4-10% Ranged Damage (Groaners, Poxwalkers)
+4-10% Ranged Damage (Specialists)
+5-10% Reload Speed
+10-25% Damage (Infested Enemies)
+4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
+5-20% Sprint Efficiency
+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
+1-2 Stamina (Weapon is Active)
+10-25% Damage (Unyielding Enemies)
+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Unarmoured Enemies)
+4-10% Ranged Damage (Elites)
Agripinaa Mk I Infantry Autogun
Weapon Preview
Agripinaa Mk I Infantry Autogun Weapon - Darktide
Agripinaa Mk I Infantry Autogun Weapon - Darktide
Iron Sight view with Agripinaa Mk I Infantry Autogun
Iron Sight view with Agripinaa Mk I Infantry Autogun
Agripinaa Mk I Infantry Autogun Example
Agripinaa Mk I Infantry Autogun Example

Frequently Asked Questions

At which level does the Agripinaa Mk I Infantry Autogun unlock for the Psyker in Darktide?

The Agripinaa Mk I Infantry Autogun unlocks for the Psyker at level 1.

At which level does the Agripinaa Mk I Infantry Autogun unlock for the Veteran in Darktide?

The Agripinaa Mk I Infantry Autogun unlocks for the Veteran at level 1.

At which level does the Agripinaa Mk I Infantry Autogun unlock for the Zealot in Darktide?

The Agripinaa Mk I Infantry Autogun unlocks for the Zealot at level 14.